As Halloween draws near, the residents of The Cursed Apple have put out some decorations to celebrate their favorite holiday. The Hideout gains a spooky new look, our heroes don masks, and NYC is now littered with pumpkins and curious Halloween Cauldrons that grant willing trick-or-treaters delicious candy.
New this year - Halloween Cauldrons:
As you walk down the streets of Manhattan during a match, you'll come across bubbling cauldrons boasting a tempting display of treats. With a Heavy Melee, break the cauldron to pick up a piece of Candy and stash it in your pocket for later. When you're feeling a bit snacky, you can consume the candy to grant yourself a boost of energy with the temporary Sugar Rush buff. - Who said candy is bad for you?
The Halloween festivities are available in-game now through November 2nd, 2026. Happy Haunting!
Gameplay Update
General:
Mid-Boss: Adjusted the terrain layout where the midboss is, the area is a little bigger now and has more cover
Mid-Boss: Health increased by 20%
Mid-Boss: Health gained per minute increased by 20%
Mid-Boss: Resistance reductions are now only 50% as effective against the Mid-Boss
Mid-Boss: Roar now happens at 25% HP instead of 50%
Mid-Boss: Bounty reduced from 3000 (+50/min) to 1500 (+25/min)
Mid-Boss: The Rejuvenator now drops as 3 crystals placed evenly around the Mid-Boss pit (random positions), instead of 1 crystal in the center
Mid-Boss: Each Rejuvenator crystal breaks in 1 heavy melee and grants the team 1 Rejuvenator (total per Mid-Boss kill unchanged at 3)
Mid-Boss: The full heal for breaking a Rejuvenator now applies to each crystal (previously only on the first hit)
Mid-Boss: Rejuvenator crystals now give a bounty to the player that breaks them (500 +9/min)
Mid-Boss: Rejuvenator crystal drop time increased from 6s to 7.5s
Breakables growth values reduced by 10%
Fixed some boxes taking longer to respawn if another box's or powerup's pickup was left on the ground
Haunts base bounty and growth increased by 10%
Haunts HP and Damage output increased by 10%
Haunted Souls secure rate is now 25% slower
Haunted Souls secure rate is now up to 50% faster than baseline based on how far behind you are in Net Worth compared to the enemy team's average (max rate at a 20% Net Worth gap)
Comeback gold from non-hero sources increased from a max of 26% to 30% (when behind by ~20% Net Worth)
The bonus NPC souls multiplier when behind now also increases tick souls for the 2 poorest players
Healing Snacks heal increased from 10% Max HP to 14%
Steam Vents now increase stamina regeneration by 150%
Move slow to air drag ratio increased from 0.35 to 0.5
Move speed in tunnels reduced from +70% to +50%
Haunts - Past Dues: Now channels their special attack, creating a build-up aura on the ground that applies sleep slowly to Heroes standing within it over time. Killing the channeling creature destroys the aura.
Fixed some bugs with Walker stomp logic
Latest 6 heroes are no longer categorized as "new" anymore. This means they have normal hero unlocking requirements for ranked and can now be banned.
Items:
[...]
Heroes:
[...]
Nurse: Wretched Vapors - T3 increased from +15% Rush Speed to +20%
Nurse: Healing Needles - Heal Per Shot reduced from 25 to 22
Nurse: Healing Needles - T2 Heal Per Shot reduced from +20 to +16
Nurse: Healing Needles - Spirit scaling increased from 0.2 to 0.24
[...]
Nurse: Lurking Terrors - Duration reduced from 7s to 5sThis change only affects Street Brawl.
Nurse: Lurking Terrors - T3 reduced from +3s Duration to +2sThis change only affects Street Brawl.
Base gun damage increased by 5%
T3 increased from +18 DPS to +22
Fixed enemies being held in place longer if you don't hit a wall
Pommel Hit changed from a stun to an immobilize and parry disable
Pommel Hit disable duration increased from 0.8s to 1.5s
T2 disable duration increased from +0.4s to +0.6s
Fixed the counterattack dash sometimes missing its target or launching Apollo away when the target moves, rounds a corner, or is displaced
Fixed the counterattack dash missing when Apollo is right on top of the target
Being stunned or put to sleep during the ability now refunds that stab and keeps your remaining recasts instead of putting it on cooldown
No longer interrupted by Sleep
Spirit Resist scaling reduced from 0.1 to 0.07
Spirit Steal duration reduced from 22s to 16s
When a victim cleanses the Threadsap debuff, the matching spirit Baba gained is also removed
Light Melee knockback distance reduced from 10m to 8m
Heavy Melee cooldown reduced from 1.4s to 1.2s (default is 1.0s)
Heavy Melee slow duration reduced from 4s to 2s
Heavy melee stomp now only hits the closest Rejuvenator in range
No longer has an initial brew time
Brew order is now random each time she casts it
Cycle time between each type of brew increased from 1s to 1.5s
UI indicator color now matches the current brew
Silence duration reduced from 3s to 2.75s
T3 increased from +10% Max Health for 16s to +15% for 20s
Cooldown reduced from 27s to 25s
Damage reduced from 140 to 125
Jetpack can no longer be used while cursed
Items and abilities that pull to the ground now work more reliably against Danny
Slows now reduce the jetpack's in-air impulse more effectively, and even more if movement abilities are silenced
Cooldown reduction per boon reduced from -0.4s to -0.25sThis change only affects Street Brawl.
Cooldown refund on hit from T3 reduced from 50% to 30%This change only affects Street Brawl.
Chimera Mk1 - Fixed bug causing it to not deal damage when held through a Close The Deal
Fixed some incorrect behavior when used at the top of the belltower
Base gun damage increased by 3%
T3 increased from +11% Amplified Damage to +12%
T3 increased from +2.5s Duration to +2.75s
Move speed reduced from 7 to 6.7
Bullet damage per boon reduced by 4%
Can now be more easily double jumped over
Deploy time increased from 0.6s to 0.8s
T2 no longer has -0.3s Time To Spawn
T3 now also provides -0.3s Time To Spawn
T2 now also has -2s Charge Delay
T3 no longer has -3s Charge Delay
T3 now also lets the shot bounce once off a wall (can't hit a target more than once)
Now launches in the exact direction you're aiming, including steep downward angles (previously always launched at least 45° upward)
Fixed T3 dispelling debuffs that can't be dispelled (like the Specter Crash from Nurse's Wretched Vapors)
T2 lifesteal increased from 15% to 20%
T3 now increases spirit scaling by 0.4
Cooldown increased from 185s to 190s
T1 increased from -20s Cooldown to -30s
T2 now also reduces enemy fire rate by -20%
T3 regen increased from +65 to +75
Spirit scaling increased from 1.22 to 1.35
T3 now also increases Jump Velocity by +4m
Targeting indicator changed from a cone to a cylinder to more accurately match the ability's range (visual change only)
Damage vs troopers increased from 50% to 65%
Health per boon increased from 9 to 10
Channel time increased from 2s to 3s
Onterrupt/cancel cooldown increased from 4s to 5s
Now gets interrupted if you are Stunned/Immobilized/Slept or have slowing hex on you
Now grants the old T2 barrier in the base ability (with no scaling)
The minimap now moves to the center of the screen and is enlarged while targeting
Added a targeting reticle under your cursor on the minimap that your allies can see, so they can tell where you're thinking of going before you click
Your destination is now marked on your and your allies' minimaps until you arrive, and stays there briefly after landing
T2 changed from "400 Barrier that scales with spirit" to "-65s Cooldown"
T3 changed from "-90s Cooldown" to "Cannot be interrupted by damage"
T3 now also adds barrier spirit scaling (0.8)
Spirit per boon reduced from 1.1 to 0.6
Spirit damage on all abilities reduced by 10% (base values and growth/upgrades)
Bullet damage per boon increased by 4%
Base gun damage reduced by 10%
Fixed enemies being unable to see the glow on the hunting leeches
Fixed leeches attaching to targets while the game is paused
Fed leeches duration on the ground changed from a fixed 180s to 120s + 3s/min
Leeches on the ground are now removed on round resetThis change only affects Street Brawl.
Fear buildup time increased from 1.3s to 2s
Enemies no longer build fear when Nurse is more than 50 degrees above or below their view
T3 changed from "Immune to damage while channeling" to "Takes 50% Reduced Damage while channeling"
Base bullet damage reduced from 35 to 32
Bullet damage growth per boon increased from 0.52 to 0.61
T2 Trail Duration reduced from +2s to +1sThis change only affects Street Brawl.
Cooldown reduced from 110s to 95s
Base bullet damage reduced by 5%
Bullet damage growth reduced by 20%
Damage reduced from 70 to 60
T2 damage reduced from +70 to +60
T3 damage reduced from 300 to 275
Fuse timers increased by 0.1s (first bounce from 0.8s to 0.9s, later bounces from 0.7s to 0.8s, T3 final explosion from 1.5s to 1.6s)
Meleeing the grenade now gives it at least 0.4s before it explodes (if less than 0.4s was left on its fuse, the fuse is extended to 0.4s)
Radius reduced from 8m to 6mThis change only affects Street Brawl.
Large explosion radius reduced from 14m to 10mThis change only affects Street Brawl.
Knockup duration reduced by 50%
Cooldown increased from 160s to 180s
Now goes on cooldown when stunned/slept before placing it. In that case, the flag is placed in that position but without any of the initial impact effects (damage/knockup)
Radius reduced from 20m to 16mThis change only affects Street Brawl.
T2 Radius reduced from +8m to +6mThis change only affects Street Brawl.
Duration reduced from 12s to 9sThis change only affects Street Brawl.
T3 stun duration increased from 0.9s to 1.1s
Alt Fire damage per boon reduced by 5%
Fixed the Alt Fire last-shot sound only playing when you had 1 bullet left
Rage damage increased from 3.5% Current Health to 4%
T3 now also increases rage damage spirit scaling by +0.01
Fixed damage ticks playing audio
Recast duration reduced from 16s to 12s
Base health regen increased from 2.5 to 3
Go For The Throat - Now counts weapon damage from Point Blank and Opening Rounds
Fixed Unstoppable flying targets being made to fall
Fixed not grounding Grey Talon during his Rain of Arrows
Gun now deals -20% headshot damage
Base bullet damage reduced from 30 to 25
Polished slide animations, added new ability and item aim poses, and adjusted run-to-stop timing
Move Piece - Range to grab pieces increased from 50m to 65m
Move Piece - Improved placement: pieces no longer fall through geometry or end up under the map, land closer to where you aim, and can now be placed closer to walls and in hallways
Square height reduced from 4m to 1m
On Square spirit scaling increased from 0.64 to 0.85
T1 increased from +15% slow to +25%
T3 Spirit Resist reduction is now applied on impact instead of by squares
T3 increased from -2.5% to -5% Spirit Resist per stack (max reduction unchanged)
Damage scaling reduced from 1.3 to 0.9
T3 reduced from -12s cooldown to -10s
Cooldown increased from 210s to 240s
Damage scaling increased from 1.4 to 1.6
Delay for stun tiles increased from 1s to 1.2s
Improved warning effects on the stun tiles to make it clear its just those tiles rather than the full area
Fixed hitting things outside of the intended square volumes
Base ability now has the checkmate behavior for heroes under 100 Health (scales +5/boon)
T2 now increases checkmate threshold by 150
T2 increased from +75 Damage on Wall Impact to +90
T3 increased from -15s Cooldown to -18s
Blessed stake damage reduced from 115 to 95
Blessed stake damage boon scaling increased from 3 to 3.6
T3 increased from +15% Damage to +16%
Some moderate performance improvements (still more to do here)
Stun duration reduced from 1.0s to 0.9s
Line of sight is now required when the channel ends, even during the grace period
Now shows a text bar to the victim
Sketches now grant +2% healing amp from Nurse Harrow, Kelvin, Ivy, Dynamo, Paige, and Rem instead
Sketches changed to give Spirit Power instead of Weapon Damage for Grey Talon, Infernus and Mina
T1 health regen is now only granted while drawing (still refreshes for 4s on pickup)
T1 health regen scaling reduced from 0.25 to 0.15
T3 stun duration increased from +0.35s to +0.45s
Cooldown increased from 165s to 180s
Duration spirit scaling reduced from 0.04 to 0.01
Now ends early if Violet dies
Cooldown between times you can be affected by it increased from 0.5s to 0.75s
T3 no longer has "Ink is no longer destroyed"
Duration reduced from 6s to 5sThis change only affects Street Brawl.
T3 reduced from +4s to +3sThis change only affects Street Brawl.
Alt fire damage growth per boon increased by 5%
T1 increased from +36 Damage to +45 Damage
Fixed being able to heavy melee or activate Ethereal Shift during the cast delay
Fixed the direction indicator not appearing
Now travels 40% faster (overall cast range unchanged)
Weapon Damage reduction increased from -25% to -30%
Speed bonus increased from +15% to +20%
T2 increased from +40.5 DPS to +50
T2 cooldown reduction increased from -30s to -40s
Heal reduced from 60 to 45
Cooldown increased from 46s to 50s
Initial cast time for projectile increased from 0.75s to 1s
Spirit scaling increased by 6% (base and T3)
Cast Range reduced from 26m to 23m
Enemy targets are now marked with an overhead symbol as soon as the grapple is cast, instead of only when the hook lands
T3 Cast Range reduced from +15m to +8m
Cooldown increased from 150s to 160s (moved to T2)
Chance increased from 55% to 60%
Weapon Damage increased from 18% to 22%
Weapon Damage increased from 6% to 10%
Bullet Lifesteal increased from 13% to 15%
Bullet Resistance increased from 30% to 35%
Out of Combat Regen increased from 3 to 5
Anti-Heal increased from -35% to -40%
Incoming Heal reduction increased from -50% to -55%
Cooldown increased from 45s to 55s
Post cast time reduced from 0.5s to 0.2s
Secondary Fire Weapon Damage and growth reduced by 5%
Cooldown reduced from 45s to 40s
Fixed damage dealt to a barrier not counting toward the repeated damage
Active Move Speed increased from +1m to +1.5m
Bullet Lifesteal increased from 14% to 15%
Weapon Damage increased from 6% to 10%
Weapon Damage increased from 80% to 85%
Damage Penalty reduced from -15% to -12%
Multiple sources now stack on the enemy with diminishing returns (previously didn't stack)
Heal on Hero Kill reduced from 275 to 170 + 3/Boon
No longer builds from Extra Regen
No longer grants +3 Health Regen
Out of Combat Regen increased from +1 to +2
Now scales with Spirit Power (1.1) instead of Boons (6)
Bullet Velocity reduced from 60% to 45% (upgrades unaffected)
No longer affects or counts enemies outside of line of sight or through walls
Active Lifesteal increased from 70% to 75%
Spirit Lifesteal increased from 13% to 15%
Spirit power increased from 6 to 8
Health Regen increased from +8 to +15
Bullet Lifesteal increased from 28% to 30%
Spirit Lifesteal increased from 28% to 30%
Damage now scales with Spirit Power (0.35)
Dash Distance slow increased from -10% to -12%
Now increases your gravity by 20% while active
Dash Distance slow increased from -10% to -12%
Slow duration increased from 2s to 2.5s
Regen on Spirit Damage scaling reduced from 0.35 to 0.25
Heal on Ability Cast now only triggers when you are in combat (like Spellslinger)
Heal on Ability Cast reduced from 65 to 40
Heal on Ability Cast boon scaling reduced from 1.7 to 1.4
Parry Cooldown reduction reduced from -1.75s to -1.25s
Now returns the damage you take from Haze's Fixation
Fixed the shop tooltip not listing the 10% Bullet Resistance
No longer has Ambush Fire Rate or Melee Damage
Now has +50% Ambush Weapon Damage
Ambush bonuses now build up over 6s of being stealthed before reaching full power (invis progress UI pulses when it is charged up)
Abilities used to break stealth now benefit from the Ambush bonus on their own damage (previously the bonus was applied after the ability had already gone off)
Bonus Health increased from +50 to +90
When the item procs, it continues to reduce any other spirit damage that happens as a result in that damage stack (for example, getting hit by charged shot that procs tankbuster now both get reduced)
Spirit Power increased from 6 to 8
Spirit Lifesteal increased from 13% to 15%
Cooldown increased from 18s to 22s
Cast range reduced from 40m to 35m
Spirit Resist reduced from 18% to 15%
Spirit power increased from 6 to 8 (from component changes)
Melee Resistance increased from 18% to 22%
Anti Heal increased from 35% to 40%
Active Lifesteal increased from 70% to 75%
Bullet Lifesteal increased from 13% to 15%
Weapon Damage increased from 6% to 10%