Initial wall jump no longer costs stamina
Stamina now regenerates faster (from 5s to 4.5s for 1 stamina)
Removed on bullet hit move slow
Time delay before sprint starts working after hero/neutral interaction reduced from 4s to 3s
Weakened Patron now gains 50% damage reduction if one defender is in the pit and 100% if two or more are (defenders must be in pit for at least 2s for reduction to kick in)
The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed
Move Speed bonuses now stack diminishingly
Base move speed reduced by 0.1 (except for heroes lower than 6.5)
Heroes with move speed spirit scaling have the values reduced by 40%
Updated move speed values on items:
[...]
Sprint ramp rate reduced from 0.75/sec to 0.6/sec
Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3
Base sprint speed reduced by 0.4
Updated sprint values on items:
[...]
Bonus Health on all Weapon and Spirit items is reduced by ~25
Vitality investment tree bonuses changed from a % of base health to a fixed amount (from +8/10/13/17/34/39/44/48/52/56% to +75/125/200/275/525/625/750/1000/1200/1400)
Spirit investment tree 4.8k bonus reduced from 45 to 38
Surge of Power Imbued Ability Spirit reduced from 28 to 24
Rapid Recharge Charged Ability Spirit reduced from 20 to 16
[...]
Trooper bounty reduced by 12%
Shrines health increased from 3000 to 7000
Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)
Walker Rocket Barrage radius reduced from 6m to 5m
Medic orbs now heals allied troopers 30% more
Medic orbs regen on allied troopers is now applied over 8s instead of 2s
Medic Trooper HP increased from 260 to 350 (default trooper is 300)
Medic Trooper DPS vs other troopers increased from 35 to 45 (default trooper is 35)
Medic Troopers attack range vs troopers and players increased by +5m over the default
Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min)
Urn: Bounty increased from 700 + 230/min to 1300 + 230/min
Urn: Comeback bounty now gives more souls
Urn: Bullet and Spirit resist for carrier increased from 30% to 50%
Urn: Bonus bounty for carrier increased from 25% to 35%
Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills
Increased portion of the bounty the killer gets relative to the assist portion
Increased comeback bounties for losing team a bit
Getting hit while on Jump Pad during the window now deals 15% max hp damage
Neutral HP reduced by 20%
Neutral HP growth increased from 0.5%/min to 2.1% (less HP before ~15 minutes, more afterwards)
Neutrals spirit resistance increased by 5%
Sinner's Sacrifice bounty reduced by 10%
Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute).
There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is:
1x Small Camp: 77s
2x Medium Camps: 163s
1x Hard Camp: 193s
4x Medium Camps: 230s
2x Hard Camps: 263s
1x Hard Camp + 3x Medium Camps: 270s
2x Hard Camp + 6x Medium Camps: 354s
Fixed a bug causing AP Rounds to reduce damage on targets with negative resist
When Armor Piercing Rounds Proc's, Plated Armor can no longer stop the Proc'd Bullet.
Fixed Curse dispelling targets with Unstoppable state
Health regen reduced from 3 to 2.5
Non-player effectiveness reduced from 35% to 25%
Light melee effectiveness reduced from 50% to 40%
Will now break slightly faster when target is out of LOS
Health regen reduced from 2.5 to 1.75
Spirit scaling range reduced from 0.2 to 0.1
Stamina dash distance moved to bucket 3 (slower)
Self damage spirit scaling reduced from 1.6 to 1.8
Self damage increased from 7% to 9%
Move speed reduced by 0.2
Bullet damage per boon reduced from 0.616 to 0.5
Cooldown increased from 2.5s to 2.6s
Max range from 45m to 40m
Cooldown increased from 145s to 155s
T1 cooldown from -25s to -35s
Rage buildup rate reduced by 6%
Deferred damage reduced from 30% to 25%
T2 deferred damage increased from 10% to 15%
Cast range reduced from 15m to 13m
T2 reduced from +90 Max Bonus Damage to 80
Sprint speed spirit power scaling reduced from 0.6 to 0.5
Bullet damage per boon reduced from 0.17 to 0.14
T2 spirit scaling reduced from 2.44 to 1.7
Move speed reduced from 1 to 0.75
Move speed reduced from 1.75 to 1.5
Move speed reduced from 2.25 to 2
Move speed reduced from 1.5 to 1.25
Bonus Health reduced from +600 to +300
Now grants +15% Base Health
Move speed reduced from 2 to 1.75
Bullet and Spirit Resist reduction from -18% to -16%
Cooldown increased from 260s to 270s
Move speed reduced from 2.5 to 2.25
Sprint reduced from 1 to 0.75
Move speed reduced from 3 to 2.75
Move speed reduced from 2.25 to 2.0
Slow resist reduced from 30% to 25%
Move speed reduced from 3 to 2.5
Move speed reduced from 3.5 to 3.25
Active slow resist reduced from 40% to 35%
Spirit Resist reduction reduced from -12% to -9% (affects Spirit Sap)
Move speed reduced from 1.5 to 1.25
Move speed reduced from 1 to 0.75
Active move speed reduced from 3 to 2.5
Move speed reduced from 3 to 2.75
Move speed reduced from 2 to 1.75
Move speed reduced from 1.5 to 1.25
Move speed reduced from 2.5 to 2.25
Sprint reduced from 2 to 1.5
Sprint reduced from 1 to 0.75
Move speed reduced from 2.25 to 2
Sprint reduced from 1 to 0.75
Sprint reduced from 1 to 0.75
Cooldown increased from 34s to 45s
Barrier scaling per boon reduced from 10 to 8
Sprint reduced from 1 to 0.75
Move speed reduced from 2 to 1.75
Sprint reduced from 1 to 0.75
Sprint reduced from 2 to 1.5
Sprint reduced from 1.5 to 1
Cooldown increased from 0.8s to 1.2s
Move speed reduced from 1.75 to 1.5
Spirit Resist steal reduced from 15% to 12%
Sprint reduced from 2.2 to 2.0
Move speed reduced from 2 to 1.75
Sprint reduced from 1 to 0.75
Changed from doing % of Max Health to a % of Current Health
Damage dealt increased from 5% to 7.5%
Sprint reduced from 2.2 to 2.0
Invis move speed reduced from 4 to 3.5
Sprint reduced from 1 to 0.75
Move speed reduced from 1.75 to 1.5