Neutrals HP increases by 0.5% per minute
Neutrals damage increases by 0.5% per minute
Neutrals base damage reduced by 30%
Hard neutrals now take +20% more melee damage
Sprint/Out of Combat regen timer against neutrals increased from 2.5s to 4s (takes longer to start sprinting/regening)
Sprint ramp rate reduced from 1/sec to 0.75/sec (first +3 sprint is immediate, then it starts ramping)
Walkers and Mid Boss now have +15% Bullet Resistance and -15% HP
Walker ally aura (grants +15% Bullet and Spirit Resist) range reduced from 32m to 28m
Getting shot now slows your move speed by 10% for 0.7s
When using Spectate teammate buttons (F1-F5) your camera angles are no longer overridden by your teammates
Fix for FOV "pop" in Vindicta's Assassination
No longer works against Sinner's Sacrifice
Max Health melee spirit scaling reduced from 0.78 to 0.7
Will now break slightly faster when target is out of LOS
Can no longer be broken by mantling
Base bullet damage reduced from 22.25 to 19.5
Range spirit scaling reduced from 0.256 to 0.2
Base bullet damage reduced from 6.2 to 5.5
Bullet falloff range from 20-58 to 18-55
Now only adds 0.5s to the duration for each bullet that is hit after it procs, rather than fully refreshing the duration. Adds 1.0s for headshots.
Rage now builds 8% slower
Card Toss T2 reduced from +40 Damage to +35
Spirit scaling reduced from 1.2 to 1.0
No longer has a no shooting for 3s requirement
Now has a 8s cooldown
Primary fire damage reduced from 170% to 125%
Secondary fire damage reduced from 45% to 35%
Ammo drain reduced from 40% to 30%
Speed duration reduced from 6s to 5s
Cooldown increased from 38s to 45s
Bullet damage returned increased from 50% to 60%
Medic Pack now heal amounts increased by 2x
Medic Pack heal now splits its value evenly based on the number of nearby heroes (so 1 hero is 100%, 2 heroes is 50%, 3 heroes is 33%, etc. Other nearby units also get the reduced values.)
Medic Pack regen applied over 2s instead of 1s
Medic Pack ally search radius from 30 to 35
Medic Pack pickup range scales after 10 minutes (similar to the expiry duration), from 18m at 10 minutes scaling up by 1m per minute up to 26m range.
Walkers now have escalating health after each one dies. From a constant 12880 to 8000/11000/14000 (model scale slightly smaller for 1st and slightly bigger for last)
Cooldown increased from 32s to 38s
Duration reduced from 4.25s to 4s
Hero kill bounty split efficiency for 1/2/3/4/5/6 players changed from 100/100/90/84/65/72% to 100/100/85/70/55/50%
Guardians HP increased from 4250 to 5500
Guardians armor decay peak at 12m instead of 10m
Fixed Base Guardians HP not matching Lane Guardians (were 1000 less)
Hero base health increased by 50
Cooldown increased from 25s to 32s (Spirit Sap now matches this too)
Souls per minute reduced from 30 to 22
Health per stack reduced from 25 to 20
Fixed a bug with falloff calculation that was often causing guns to do much more damage than intended. We'll be monitoring to do subsequent adjustments after this.
Gun base damage reduced by 5% (not growth)
Medic Pack missing health % reduced from 10% to 8%
Stamina regen returned from 5.25s to 5s
Neutrals bounty increased by 5%
Base health reduced from 750 to 675
Bullet damage growth per boon reduced from 0.53 to 0.47
Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.
They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.
Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.
Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40%
Very small tweaks to the secure/deny lag calculation to improve it
Increased trooper range to be considered in range for souls to drop from 35m to 45m
Medic troopers no longer have a passive healing pulse ability
Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time.
Starting souls count increased from 400 to 600
Trooper bounty values increased by 10%
Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16
Reworked the position of your player camera and various details that affect visibility around your hero
Neutrals bounty increased by 10%
Neutrals HP increased by +15%
Small neutrals damage +15%
Small neutral camps respawn time 180s to 120s
Medium neutrals spirit resist from 30% to 40%
Medium neutrals damage increased by 25%
Hard neutrals spirit resist increased from 35% to 50%
Hard neutrals damage increased by 30%
Sinner's Sacrifice: Return damage increased from 60 to 80
Minimum unsecured gold to drop increased from 100 to 150
Sprint/Out of Combat regen timer against neutrals increased from 0.5s to 2.5s (takes longer to start sprinting/regening)
Reduced all AP damage upgrades by 10%
Base gun damage and gun damage growth increased by 10% (excluding Paige)
Headshot multiplier reduced from 1.8x to 1.65x
Weapon Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent
Vitality Investment Bonuses: Now grants an additional +12% Bonus Health at 4800 souls spent
Spirit Investment Bonuses: Now grants an additional +20 Spirit Power at 4800 souls spent
Added a UI highlight to 4800 reward row of the investment bonuses
Initial wall jump now costs 0.25 stamina
Stamina regen rate reduced by 5% (5s to 5.25s)
After 35 minutes all troopers gain +50% HP.
Guardians HP increased from 3500 to 4250 HP
Walker HP increased by 40%
Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less)
Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc)
Walker stomp cooldown reduced from 10s to 6s
Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP
Walker fireballs radius from 5m to 6m
Walker fireballs debuff now lingers for 4s
Walker fireballs now reduce bullet and spirit resistance by 10%
Walker area in mid lane adjusted
Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's
Guardians now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match
Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged.
Base slot count increased from 8 to 9 and Flex slot count reduced from 4 to 3. One is given for each Walker killed. Previously the 4 were given for: "3 Guardians", "1 Walker", "3 Walkers", and "Set of Base Guardians"
Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp
Mid Boss base health increased from 13000 to 14000
Mid Boss health growth per minute increased from 200 to 230
Team that kills Mid Boss gets +2 permanent buffs for each player
Dropping / Throwing the Urn now causes Parry to go on CD
Soul Urn no longer grants +1 AP to the person dropping it off
Soul Urn now provides 4 Permanent Buffs to the person dropping it off
Added two levels at 47k and 49k to let you get all ability upgrades
Jump Pad stun window increased from 0.6s to 0.9s
When meleeing an enemy that is mantling and the mantle slow is applied, mantle sliding right after wards is no longer allowed
Subsequent CC reduction increased from 7%/21% to 8/24%
Survival Buff hp regen changed from 0.5->1.5% Max HP to 4->40 Fixed Regen
Gun Buff ammo increased from 20->60% to 35->70%
Gun Buff now reloads your ammo on pickup
Casting Buff spirit power increased from 15>40 to 15->65
Casting Buff cooldown reduction rescaled from 12->25% to 12->20%
Movement Buff stamina from 1->4 to 2->4
Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck.
Fixed a bug where troopers could clip into the world while running up stairs and over obstacles
Cooldown reduced from 37s to 33s
T3 reduced from -22s Cooldown to -18s
T3 duration increased from 3s to 4s
Health growth reduced from 54 to 46
Cooldown increased from 19s to 22s
Spirit scaling increased from 0.49 to 0.6
T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently.
Hyperbeam DPS reduced from 190 to 160
Hyperbeam T2 increased from +90 to +120
T2 increased from +25% Weapon Damage to +35%
T3 increased from 6% Max Health as spirit damage to 6.5%
Clip size increased from 10 to 12
Reload time increased from 2.5s to 2.6s
Cooldown increased from 12s to 14s
T3 Damage Amp reduced from +24% to +18%
T3 duration increased from 5s to 6s
Base regen increased from 2 to 2.5
Range increased from 15m to 20m
Cooldown reduced from 26s to 22s
Base regen reduced from 2.0 to 1.0
Base bullet growth reduced from 1.23 to 1.04
Base damage reduced from 22 to 18
Damage reduced from 80 to 60
Fixed a bug where you could get extra speed/distance with dash jump/bounce pad timing
Buildup is now 10% slower on body shots
T3 damage amp reduced from +20% to +17%
Damage reduced from 50 to 40
Spirit scaling increased from 0.56 to 0.65
Cooldown reduced from 42s to 37s
Watcher’s Covenant bullet lifesteal increased from 10% to 15%
Damage penalty for ally you are carrying reduced from -50% to -30%
Cast range increased from 12m to 14m
Bullet Velocity reduced from 254 to 160
Base damage reduced from 74 to 60
T2 changed from "-45s Cooldown" to "+1s Duration"
Duration reduced from 5.5s to 5s
T3 radius increased from 15m to 25m
Cooldown reduced from 42s to 35s
Heal vs heroes increased from 50% to 60%
Damage increased from 60 to 65
Cooldown reduced from 26s to 24
T2 increased from -14s to -12s
Cooldown reduced from 155s to 145s
Cooldown increased from 30s to 32s
No longer resets air jump and dash limits
Cooldown increased from 7s to 8s
T3 from -1 Stamina to -2
Max Health steal increased from 37 to 45
Can now target friendly objectives
Cooldown reduced from 160s to 145s
T1 now also reduces cooldown by 25s
Health Regen reduced from 3 to 1
Bullet damage growth reduced from 0.66 to 0.52
Barrier reduced from 200 to 150
Duration reduced from 7s to 5s
T1 changed from +50 Barrier to +16% Fire Rate (with 0.15 Spirit Power scaling)
T2 changed from +25% Fire Rate to +100 Barrier
T2 now also grants +2s Duration
Base regen reduced from 2.0 to 1.0
Bullet damage growth reduced from 0.27 to 0.22
Base health reduced from 700 to 650
Health per boon reduced from 47 to 45
Damage reduced from 40 to 35
Spirit scaling increased from 0.43 to 0.55
Fixed a bug where you could airdash further then expected with Kinetic Carbine
Base regen reduced from 2 to 1
Damage reduced from 85 to 70
T2 increased from +75 to +85
Alt fire knockback reduced by 10%
Alt fire ammo cost increased from 2 to 3
Fixed some bugs with Barriers and Spirit Damage Scaling (fixes other cases as well)
Rage Damage Bonus reduced from 17% to 15%
T2 Rage Damage bonus reduced from 8% to 6%
Rage state now causes your alt fire knockback to push you a little further
Health reduced from 700 to 650
Regen reduced from 3 to 2
Total swaps allowed increased from 1 to 2
Cooldown reduced from 50% to 40%
Base regen from 2 to 1
Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff.
Explosion damage reduced from 60 to 55
T2 explosion damage reduced from +50 to +45
Impact damage spirit scaling increased from 0.7 to 1.0
Cooldown increased from 21s to 30s
T1 changed from "-6s Cooldown" to "+40 Damage and +1m Radius"
T2 changed from "+45 Damage and +1m Radius" to "-12s Cooldown"
T3 now also increases spirit scaling by 0.4
Duration reduced from 4s to 3s
Regen increased from 30 to 40
T2 now also increases duration by +1s
Health per boon increased from 33 to 35
Bullet damage increased from 16.2 to 16.6
Bullet damage growth increased from 0.44 to 0.48
Health regen reduced from 3 to 2
Radius reduced from 6.5m to 5.5m
T2 now also grants +1m
Base regen reduced from 2.0 to 1.0
Low charge damage from 40% to 30%
Medium charge damage from 60% to 50%
Cooldown increased from 11.5s to 15s
T3 increased from -5.75s Cooldown to -9s
Debuff Resistance reduced from +50% to +40%
Bullet Resist Reduction reduced from 13% to 12%
Shock damage reduced from 50 to 43
Shock damage spirit power growth increased from 0.14 to 0.19
No longer dispels buffs (moved to Curse)
Cooldown reduced from 60s to 50s
Slow duration reduced from 5s to 4s (75%->0%)
Slow debuff now prevents stamina usage and silences movement abilities
Removes all non-stun debuffs on proc
Cooldown Reduction reduced from +22% to +18%
Healing Reduction increased from -30% to -35%
Now provides Weapon Damage instead of Fire Rate
Now dispels buffs
Cooldown increased from 45s to 55s
Weapon Damage reduced from 20% to 15%
Healing Reduction increased from -40% to -45%
No longer grants +5% Cooldown Reduction
Now grants +5% Ability Range (no longer has the +5% CD Reduction)
Cooldown Reduction reduced from +7% to +5%
Bonus Health reduced from 125 to 100
Weapon Damage now scales with boons (+2)
Weapon Damage reduced from 185% to 170%
Secondary Fire Weapon Damage now scales with boons (+1)
Secondary Fire Weapon Damage reduced from 75% to 45%
Ammo consumed increased from 30% to 40%
Now builds from Spirit Sap
Now reduces Spirit Resistance by 12% and reduces Spirit Power by 30 for 12s
Fire Rate reduced from +16 to +13
Max Health reduced from -10% to -13%
Cooldown increased from 8 to 9
Bullet Velocity increased from +45% to +50% (affects upgrades)
Healing Reduction increased from -35% to -40%
Damage reduced from 125% to 110%
Cooldown increased from 32s to 34s
Proc damage reduced from 45 to 40
Spirit power scaling increased from 0.75 to 0.8
Duration increased from 6s to 7s
Spirit Power increased from +7 to +8
Cooldown increased from 26s to 40s
Duration reduced from 12s to 10s
Cooldown Reduction reduced from +6% to +4%
Max Health damage per second increased from 3.25% to 3.5%
Cooldown reduced from 38s to 35s
Reveal distance reduced from 20m to 18m
Full invisibility distance reduced from 50m to 30m
No longer upgrades from Spirit Sap
No longer reduces Spirit Resistance or Spirit Power
Now deals 100 Impact Damage (0.3 spirit power growth)
Spirit Resist increased from 14% to 15%
Cooldown reduced from 10s to 9s
Cooldown Reduction reduced from +12% to +6%
Fire Rate per stack increased from 10% to 12%
Cooldown reduced from 35s to 25s (matches Focus Lens)
Cooldown increased from 35s to 45s
Damage threshold increased from 175 to 225
Duration reduced from 8s to 7s
Instead of increasing CD to 2x on light melee hit, the effects of Spirit Snatch are reduced to 70% effectiveness (Damage, Spirit Power, Spirit Resist)
Cooldown Reduction reduced from +20% to +12%
Fire Rate increased from +30% to +35%
Cooldown increased from 14s to 32s
Cooldown Reduction reduced from +25% to +20%
Shock damage reduced from 40 to 33
Shock damage spirit power growth increased from 0.14 to 0.19
Cooldown Reduction reduced from +30% to +25%
Bullet Resist reduced from 35% to 30%
Cooldown increased from 35s to 45s
Duration reduced from 8s to 7s
Weapon Damage increased from +30% to +35%