Posted on November 21, 2025

Mid-Patch Update - December 4

General Changes

Neutrals HP increases by 0.5% per minute

Neutrals damage increases by 0.5% per minute

Neutrals base damage reduced by 30%

Hard neutrals now take +20% more melee damage

Sprint/Out of Combat regen timer against neutrals increased from 2.5s to 4s (takes longer to start sprinting/regening)

Sprint ramp rate reduced from 1/sec to 0.75/sec (first +3 sprint is immediate, then it starts ramping)

Walkers and Mid Boss now have +15% Bullet Resistance and -15% HP

Walker ally aura (grants +15% Bullet and Spirit Resist) range reduced from 32m to 28m

Getting shot now slows your move speed by 10% for 0.7s

When using Spectate teammate buttons (F1-F5) your camera angles are no longer overridden by your teammates

Fix for FOV "pop" in Vindicta's Assassination

Hero Changes

Blasted
Blasted

No longer works against Sinner's Sacrifice

Max Health melee spirit scaling reduced from 0.78 to 0.7

Chain Gang
Chain Gang

Will now break slightly faster when target is out of LOS

Can no longer be broken by mantling

Base bullet damage reduced from 22.25 to 19.5

Kinetic Pulse
Kinetic Pulse

Range spirit scaling reduced from 0.256 to 0.2

Base bullet damage reduced from 6.2 to 5.5

Bullet falloff range from 20-58 to 18-55

Afterburn
Afterburn

Now only adds 0.5s to the duration for each bullet that is hit after it procs, rather than fully refreshing the duration. Adds 1.0s for headshots.

Rage now builds 8% slower

Card Toss T2 reduced from +40 Damage to +35

Card Trick
Card Trick

Spirit scaling reduced from 1.2 to 1.0

Item Changes

No longer has a no shooting for 3s requirement

Now has a 8s cooldown

Primary fire damage reduced from 170% to 125%

Secondary fire damage reduced from 45% to 35%

Ammo drain reduced from 40% to 30%

Speed duration reduced from 6s to 5s

Cooldown increased from 38s to 45s

Bullet damage returned increased from 50% to 60%

Mid-Patch Update - November 27

General Changes

Medic Pack now heal amounts increased by 2x

Medic Pack heal now splits its value evenly based on the number of nearby heroes (so 1 hero is 100%, 2 heroes is 50%, 3 heroes is 33%, etc. Other nearby units also get the reduced values.)

Medic Pack regen applied over 2s instead of 1s

Medic Pack ally search radius from 30 to 35

Medic Pack pickup range scales after 10 minutes (similar to the expiry duration), from 18m at 10 minutes scaling up by 1m per minute up to 26m range.

Walkers now have escalating health after each one dies. From a constant 12880 to 8000/11000/14000 (model scale slightly smaller for 1st and slightly bigger for last)

Item Changes

Cooldown increased from 32s to 38s

Duration reduced from 4.25s to 4s

Mid-Patch Update - November 24

General Changes

Hero kill bounty split efficiency for 1/2/3/4/5/6 players changed from 100/100/90/84/65/72% to 100/100/85/70/55/50%

Guardians HP increased from 4250 to 5500

Guardians armor decay peak at 12m instead of 10m

Fixed Base Guardians HP not matching Lane Guardians (were 1000 less)

Hero base health increased by 50

Item Changes

Cooldown increased from 25s to 32s (Spirit Sap now matches this too)

Souls per minute reduced from 30 to 22

Health per stack reduced from 25 to 20

Mid-Patch Update - November 23

General Changes

Fixed a bug with falloff calculation that was often causing guns to do much more damage than intended. We'll be monitoring to do subsequent adjustments after this.

Mid-Patch Update - November 23

General Changes

Gun base damage reduced by 5% (not growth)

Medic Pack missing health % reduced from 10% to 8%

Stamina regen returned from 5.25s to 5s

Neutrals bounty increased by 5%

Hero Changes

Base health reduced from 750 to 675

Bullet damage growth per boon reduced from 0.53 to 0.47

General Changes

Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.

They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.

Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.

Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40%

Very small tweaks to the secure/deny lag calculation to improve it

Increased trooper range to be considered in range for souls to drop from 35m to 45m

Medic troopers no longer have a passive healing pulse ability

Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time.

Starting souls count increased from 400 to 600

Trooper bounty values increased by 10%

Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16

Reworked the position of your player camera and various details that affect visibility around your hero

Neutrals bounty increased by 10%

Neutrals HP increased by +15%

Small neutrals damage +15%

Small neutral camps respawn time 180s to 120s

Medium neutrals spirit resist from 30% to 40%

Medium neutrals damage increased by 25%

Hard neutrals spirit resist increased from 35% to 50%

Hard neutrals damage increased by 30%

Sinner's Sacrifice: Return damage increased from 60 to 80

Minimum unsecured gold to drop increased from 100 to 150

Sprint/Out of Combat regen timer against neutrals increased from 0.5s to 2.5s (takes longer to start sprinting/regening)

Reduced all AP damage upgrades by 10%

Base gun damage and gun damage growth increased by 10% (excluding Paige)

Headshot multiplier reduced from 1.8x to 1.65x

Weapon Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent

Vitality Investment Bonuses: Now grants an additional +12% Bonus Health at 4800 souls spent

Spirit Investment Bonuses: Now grants an additional +20 Spirit Power at 4800 souls spent

Added a UI highlight to 4800 reward row of the investment bonuses

Initial wall jump now costs 0.25 stamina

Stamina regen rate reduced by 5% (5s to 5.25s)

After 35 minutes all troopers gain +50% HP.

Guardians HP increased from 3500 to 4250 HP

Walker HP increased by 40%

Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less)

Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc)

Walker stomp cooldown reduced from 10s to 6s

Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP

Walker fireballs radius from 5m to 6m

Walker fireballs debuff now lingers for 4s

Walker fireballs now reduce bullet and spirit resistance by 10%

Walker area in mid lane adjusted

Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's

Guardians now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match

Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match

Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged.

Base slot count increased from 8 to 9 and Flex slot count reduced from 4 to 3. One is given for each Walker killed. Previously the 4 were given for: "3 Guardians", "1 Walker", "3 Walkers", and "Set of Base Guardians"

Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp

Mid Boss base health increased from 13000 to 14000

Mid Boss health growth per minute increased from 200 to 230

Team that kills Mid Boss gets +2 permanent buffs for each player

Dropping / Throwing the Urn now causes Parry to go on CD

Soul Urn no longer grants +1 AP to the person dropping it off

Soul Urn now provides 4 Permanent Buffs to the person dropping it off

Added two levels at 47k and 49k to let you get all ability upgrades

Jump Pad stun window increased from 0.6s to 0.9s

When meleeing an enemy that is mantling and the mantle slow is applied, mantle sliding right after wards is no longer allowed

Subsequent CC reduction increased from 7%/21% to 8/24%

Survival Buff hp regen changed from 0.5->1.5% Max HP to 4->40 Fixed Regen

Gun Buff ammo increased from 20->60% to 35->70%

Gun Buff now reloads your ammo on pickup

Casting Buff spirit power increased from 15>40 to 15->65

Casting Buff cooldown reduction rescaled from 12->25% to 12->20%

Movement Buff stamina from 1->4 to 2->4

Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck.

Fixed a bug where troopers could clip into the world while running up stairs and over obstacles

Hero Changes

Shoulder Charge
Shoulder Charge

Cooldown reduced from 37s to 33s

T3 reduced from -22s Cooldown to -18s

Seismic Impact
Seismic Impact

T3 duration increased from 3s to 4s

Health growth reduced from 54 to 46

Exploding Uppercut
Exploding Uppercut

Cooldown increased from 19s to 22s

Spirit scaling increased from 0.49 to 0.6

Sticky Bomb
Sticky Bomb

T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently.

Hyper Beam
Hyper Beam

Hyperbeam DPS reduced from 190 to 160

Hyperbeam T2 increased from +90 to +120

Rising Ram
Rising Ram

T2 increased from +25% Weapon Damage to +35%

T3 increased from 6% Max Health as spirit damage to 6.5%

Clip size increased from 10 to 12

Reload time increased from 2.5s to 2.6s

Gloom Bombs
Gloom Bombs

Cooldown increased from 12s to 14s

Return to Shadows
Return to Shadows

T3 Damage Amp reduced from +24% to +18%

T3 duration increased from 5s to 6s

Base regen increased from 2.5 to 3.5

Rend
Rend

Cooldown reduced from 15s to 13s

Base regen increased from 2 to 2.5

Kinetic Pulse
Kinetic Pulse

Range increased from 15m to 20m

Cooldown reduced from 26s to 22s

Base regen reduced from 2.0 to 1.0

Base bullet growth reduced from 1.23 to 1.04

Base damage reduced from 22 to 18

Bounce Pad
Bounce Pad

Damage reduced from 80 to 60

Fixed a bug where you could get extra speed/distance with dash jump/bounce pad timing

Afterburn
Afterburn

Buildup is now 10% slower on body shots

Napalm
Napalm

T3 damage amp reduced from +20% to +17%

Kudzu Bomb
Kudzu Bomb

Damage reduced from 50 to 40

Spirit scaling increased from 0.56 to 0.65

Stone Form
Stone Form

Cooldown reduced from 42s to 37s

Watcher
Watcher's Covenant

Watcher’s Covenant bullet lifesteal increased from 10% to 15%

Air Drop
Air Drop

Damage penalty for ally you are carrying reduced from -50% to -30%

Cast range increased from 12m to 14m

Bullet Velocity reduced from 254 to 160

Frost Grenade
Frost Grenade

Base damage reduced from 74 to 60

Frozen Shelter
Frozen Shelter

T2 changed from "-45s Cooldown" to "+1s Duration"

Duration reduced from 5.5s to 5s

Soul Exchange
Soul Exchange

T3 radius increased from 15m to 25m

Grapple
Grapple

Cooldown reduced from 42s to 35s

Flog
Flog

Heal vs heroes increased from 50% to 60%

Damage increased from 60 to 65

Cooldown reduced from 26s to 24

T2 increased from -14s to -12s

Death Slam
Death Slam

Cooldown reduced from 155s to 145s

Mini Turret
Mini Turret

S health per boon increased from 10 to 13

Spectral Wall
Spectral Wall

Speed increased by 10%

Sanguine Retreat
Sanguine Retreat

Cooldown increased from 30s to 32s

No longer resets air jump and dash limits

Love Bites
Love Bites

Cooldown increased from 7s to 8s

T3 from -1 Stamina to -2

Fire Scarabs
Fire Scarabs

Max Health steal increased from 37 to 45

Traveler
Traveler

Can now target friendly objectives

Cooldown reduced from 160s to 145s

T1 now also reduces cooldown by 25s

Health Regen reduced from 3 to 1

Bullet damage growth reduced from 0.66 to 0.52

Defend and Fight!
Defend and Fight!

Barrier reduced from 200 to 150

Duration reduced from 7s to 5s

T1 changed from +50 Barrier to +16% Fire Rate (with 0.15 Spirit Power scaling)

T2 changed from +25% Fire Rate to +100 Barrier

T2 now also grants +2s Duration

Base regen reduced from 2.0 to 1.0

Bullet damage growth reduced from 0.27 to 0.22

Base health reduced from 700 to 650

Health per boon reduced from 47 to 45

Pulse Grenade
Pulse Grenade

Damage reduced from 40 to 35

Spirit scaling increased from 0.43 to 0.55

Kinetic Carbine
Kinetic Carbine

Fixed a bug where you could airdash further then expected with Kinetic Carbine

Base regen reduced from 2 to 1

Flying Cloak
Flying Cloak

Damage reduced from 85 to 70

T2 increased from +75 to +85

Crit reduction increased from 25% to 35%

Lightning Ball
Lightning Ball

Radius increased from 3.5m to 4.25m

Alt fire knockback reduced by 10%

Alt fire ammo cost increased from 2 to 3

Fixed some bugs with Barriers and Spirit Damage Scaling (fixes other cases as well)

Killing Blow
Killing Blow

Rage Damage Bonus reduced from 17% to 15%

T2 Rage Damage bonus reduced from 8% to 6%

Rage state now causes your alt fire knockback to push you a little further

Health reduced from 700 to 650

Regen reduced from 3 to 2

Spectral Assistant
Spectral Assistant

Total swaps allowed increased from 1 to 2

Audience Participation
Audience Participation

Cooldown reduced from 50% to 40%

Base regen from 2 to 1

Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff.

Call Bell
Call Bell

Explosion damage reduced from 60 to 55

T2 explosion damage reduced from +50 to +45

Impact damage spirit scaling increased from 0.7 to 1.0

Splatter
Splatter

Cooldown increased from 21s to 30s

T1 changed from "-6s Cooldown" to "+40 Damage and +1m Radius"

T2 changed from "+45 Damage and +1m Radius" to "-12s Cooldown"

T3 now also increases spirit scaling by 0.4

The Cube
The Cube

Duration reduced from 4s to 3s

Regen increased from 30 to 40

T2 now also increases duration by +1s

Health per boon increased from 33 to 35

Bullet damage increased from 16.2 to 16.6

Bullet damage growth increased from 0.44 to 0.48

Health regen reduced from 3 to 2

Alchemical Flask
Alchemical Flask

Radius reduced from 6.5m to 5.5m

T2 now also grants +1m

Card Trick
Card Trick

Base damage increased from 55 to 60

Project Mind
Project Mind

Cooldown reduced from 48s to 42s

Base regen reduced from 2.0 to 1.0

Power Slash
Power Slash

Low charge damage from 40% to 30%

Medium charge damage from 60% to 50%

Crimson Slash
Crimson Slash

Cooldown increased from 11.5s to 15s

T3 increased from -5.75s Cooldown to -9s

Item Changes

Debuff Resistance reduced from +50% to +40%

Bullet Resist Reduction reduced from 13% to 12%

Shock damage reduced from 50 to 43

Shock damage spirit power growth increased from 0.14 to 0.19

No longer dispels buffs (moved to Curse)

Cooldown reduced from 60s to 50s

Slow duration reduced from 5s to 4s (75%->0%)

Slow debuff now prevents stamina usage and silences movement abilities

Removes all non-stun debuffs on proc

Cooldown Reduction reduced from +22% to +18%

Healing Reduction increased from -30% to -35%

Now provides Weapon Damage instead of Fire Rate

Now dispels buffs

Cooldown increased from 45s to 55s

Weapon Damage reduced from 20% to 15%

Healing Reduction increased from -40% to -45%

No longer grants +5% Cooldown Reduction

Now grants +5% Ability Range (no longer has the +5% CD Reduction)

Cooldown Reduction reduced from +7% to +5%

Bonus Health reduced from 125 to 100

Weapon Damage now scales with boons (+2)

Weapon Damage reduced from 185% to 170%

Secondary Fire Weapon Damage now scales with boons (+1)

Secondary Fire Weapon Damage reduced from 75% to 45%

Ammo consumed increased from 30% to 40%

Now builds from Spirit Sap

Now reduces Spirit Resistance by 12% and reduces Spirit Power by 30 for 12s

Fire Rate reduced from +16 to +13

Max Health reduced from -10% to -13%

Cooldown increased from 8 to 9

Bullet Velocity increased from +45% to +50% (affects upgrades)

Healing Reduction increased from -35% to -40%

Damage reduced from 125% to 110%

Cooldown increased from 32s to 34s

Proc damage reduced from 45 to 40

Spirit power scaling increased from 0.75 to 0.8

Duration increased from 6s to 7s

Spirit Power increased from +7 to +8

Cooldown increased from 26s to 40s

Duration reduced from 12s to 10s

Cooldown Reduction reduced from +6% to +4%

Max Health damage per second increased from 3.25% to 3.5%

Cooldown reduced from 38s to 35s

Reveal distance reduced from 20m to 18m

Full invisibility distance reduced from 50m to 30m

No longer upgrades from Spirit Sap

No longer reduces Spirit Resistance or Spirit Power

Now deals 100 Impact Damage (0.3 spirit power growth)

Spirit Resist increased from 14% to 15%

Cooldown reduced from 10s to 9s

Cooldown Reduction reduced from +12% to +6%

Fire Rate per stack increased from 10% to 12%

Cooldown reduced from 35s to 25s (matches Focus Lens)

Cooldown increased from 35s to 45s

Damage threshold increased from 175 to 225

Duration reduced from 8s to 7s

Instead of increasing CD to 2x on light melee hit, the effects of Spirit Snatch are reduced to 70% effectiveness (Damage, Spirit Power, Spirit Resist)

Cooldown Reduction reduced from +20% to +12%

Fire Rate increased from +30% to +35%

Cooldown increased from 14s to 32s

Cooldown Reduction reduced from +25% to +20%

Shock damage reduced from 40 to 33

Shock damage spirit power growth increased from 0.14 to 0.19

Cooldown Reduction reduced from +30% to +25%

Bullet Resist reduced from 35% to 30%

Cooldown increased from 35s to 45s

Duration reduced from 8s to 7s

Weapon Damage increased from +30% to +35%