Getting damaged during the initial launch window (0.6s) after using a Jump Pad will cause you to be stunned (similar to ziplines having an initial knockoff period). When you are stunned, you will lose control and continue towards the landing destination. The stun will wear off 0.2s after landing, and then a 30% slow for 2s will apply. Damage over time does not trigger this (same damage rules as ziplines).
Cooldown increased from 10s to 12s
Base damage from 55 to 45
Spirit scaling reduced from 0.74 to 0.64
Multi bomb damage ratio increased from 50% to 65%
No longer replenishes stamina on usage
Base bullet damage increased from 20.9 to 21.3
Bullet damage growth increased from 0.52 to 0.56
Isolated kill bonus reduced from 5% to 4%
Fire Rate increased from +25% to +30%
Cooldown reduced from 48s to 45s
Bullet damage growth per boon reduced from 0.12 to 0.08
T2 reduced from +35 to +30
T1 reduced from -25% Spirit Damage to -20%
T3 reduced from +28 DPS to +26
Base regen reduced from 2 to 1
Headshot reduction reduced from -20% to -25%
Cooldown increased from 150s to 170s
Now has a 1s linger time
Base bullet damage reduced from 6.48 to 6.15
Cooldown increased from 70s to 75s
Spirit scaling increased from 0.43 to 0.55
Alt fire knockback reduced by 10%
Bullet damage growth per boon reduced from 1.15 to 1.0
Outgoing headshot damage multiplier reduced by 25%
Explosion damage spirit scaling increased from 1.5 to 1.7
T1 and T2 swapped
Max damage reduced from 80 to 70
T2 reduced from +10/50 to +8/40
Spirit scaling increased from 0.65/0.33 to 0.8/0.4
Fire Rate reduced from 8% to 5%
Cooldown increased from 40s to 60s
Cooldown reduced from 50s to 45s
Cooldown increased from 40s to 45s
Cooldown increased from 20s to 45s
Movespeed during phase reduced from 4m to 3m
Can no longer target an ethereal shifted ally with things like Rescue Beam, Viscous Cube, etc
Damage taken duration to regen reduced from 14s to 13s
Cooldown increased from 40s to 45s
Cooldown increased from 28s to 32s
Base damage reduced from 55 to 45
Spirit scaling increased from 0.65 to 0.75
Cooldown increased from 24s to 26s
Bonus health increased from 60 to 70
Cooldown increased from 30s to 35s (affects component)
Barrier reduced from 325 to 300
Barrier boon scaling increased from 4 to 5
Duration reduced from 14s to 10s
Bonus damage reduced from 75 to 50
Souls per Minute increased from 25 to 30
Bullet Resist reduced from 40% to 35%
Barrier reduced from 325 to 300
Barrier boon scaling increased from 4 to 5