Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s
The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire
Fixed the party member / team mate audio volume slider for voice communications
Base stun duration increased from 0.6s to 0.8s
T3 changed from +1.6s Stun Duration to +60% Bullet, Spirit and Melee Lifesteal against the target for 7s
T3 reduced from 8% Max Health to 7%
T2 reduced from +45% Move Speed to +40%
T3 reduced from +20% damage amp to +18%
Radius increased from 16.5m to 17.5m
Damage increased by 10%
Buffer duration increased from 3s to 3.25s
Spirit scaling reduced from 1.8 to 1.7
T3 silence duration reduced from 2.3s to 2s
Cooldown reduced from 265s to 250s
Wake up time spirit scaling reduced from 0.003 to 0.002
Damage spirit scaling reduced from 2.8 to 2.2
T2 changed from “-17s Cooldown and Applies 15 Fixation Stacks” to “+1s Sleep Duration and Applies 15 Fixation Stacks”
T3 changed from “+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up” to “-17s Cooldown and -50% Move and Dash Speed for 3s on wake-up”
T3 reduced from +0.14 per Stack to +0.11
T3 now also scales with Weapon Damage (0.0003)
T3 spirit scaling reduced from +1.7 to +1.5
Cooldown reduced from 195s to 185s
Changed from 75% Damage to Heal to 100%
DPS reduced to provide the same effective heal as before but with less DPS
Damage amplification reduced from 8% to 7%
T3 increased from +7% Damage Amp to +8%
Recast time increased from 3.5s to 4s
T3 cast range increased from +3m to +4m
Duration reduced from 7s to 5s
T2 reduced from +2 Charges to +1 Charge
T2 now also increases duration by 2s
T3 no longer increases Lift Duration by +0.3s
Fixed Djinn's Mark T3 still being -1s Cooldown instead of -0.75s
Cooldown no longer starts after the conclusion of the ability, now starts immediately
Now lets you cast items while using it
Cooldown reduced from 220s to 210s
T3 reduced from -11s Cooldown to -10s
DPS reduced by ~6% (also reduces the spirit scaling and the upgrades)
Gun falloff range reduced from 20m->46m to 17m→42m
Now does 100% bonus damage against NPCs (troopers and neutrals, not objectives)
Precast time increased from 0.2 to 0.3
Precast movespeed reduced from 7.6m to 2.5m
T1 reduced from +20% Resists to +15%
Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25
Charge Time increased from 6s to 7s
Duration reduced from 20s to 15s
T1 duration increased from +15s to +20s
T3 range reduced from +45m to +40m
Damage reduced from 80 to 60
T1 increased from +60 Damage to +80
Range reduced from 25m to 20m
T2 increased from +20m Cast Range to +25m
Sprint speed reduced from 1.5m to 1m
Bullet falloff range reduced from 20m-51m to 18m-47m
Cooldown no longer starts after the conclusion of the ability, now starts immediately
Blessed stakes damage increased from 100 to 115
Damage reduced from 70 to 55
Spirit ratio reduced from 0.8 to 0.7
Base bounce count increased from 1 to 2
T3 bounce count reduced from +2 to +1
T3 reduced from -25s Cooldown to -20s
Slow duration reduced from 4s to 3s
Slow increased from -20% to -30%
Cooldown reduced from 24s to 21s
T2 increased from +10% Resists to +20%
T2 reduced from +40 Spirit Power to +35
T3 charges from +2 to +1
T3 Charge Time increased from 4s to 5s
Max stacks stun duration increased from 0.5s to 0.75s
Bullet Resist reduction increased from -4% to -5% per stack
No longer has -14% Damage Output innate
Now applies a -25% Damage Output debuff for the 3.25s duration
Spirit power increased from +35 to +40
Now has a 0.5s post-cast time
No longer grants +5% Fire Rate
Cooldown increased from 35s to 30s + the cooldown of the imbued ability
Cooldown increased from 35s to 37s
Now has +10% Bullet Lifesteal as an innate
Active now grants +1m Move Speed
Active removes move speed penalty when shooting (like Fleetfoot)
When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal)
Cooldown reduced from 9s to 8s
Spirit scaling reduced from 1.2 to 0.9
Heal per boon increased from 0.32 to 0.5
No longer grants +17% Debuff Resist innate bonus
Active now grants +20% Debuff Resist (retroactive on application)
Max Health per second reduced from 2.5% to 2.3%
No longer grants +15% Weapon Damage
No longer hits enemies in a 12m radius, only affects primary target now
Changed from the cooldown being on the item to being target based
Removed half cooldown against NPC
Explosion damage reduced from 110 to 50
Now provides a bonus +10% Spirit Lifesteal on proc
Ability Duration reduced from +15% to +13%
Fire Rate reduced from +32% to +30%
Duration reduced from 5s to 4.5s
No longer procs off of items
Weapon Damage reduced from +40% to +30%