Posted on June 30, 2026

General Changes

King of the Hill objective has been rethemed and renamed to "Unstable Rift"

Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.

Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes

Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)

The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)

Rift Troopers drop no souls when killed

Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)

Any players in the Unstable Rift Zone are now revealed on the minimap

Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)

Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)

Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.

Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)

Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.

Urn runner can no longer parry

Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.

Urn is deposited immediately at the drop off point.

Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).

Urn runner gets +4 permanent buffs on deposit

Urn is now louder when it talks and is easier to hear by nearby enemies

After 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit location

Urn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.

There are two debug commands you can use to test these out

citadel_force_spawn_idol - This spawns the Urn

citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer

[...]

Reworked Boon reward table

Health per boon reduced by 5%

All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)

Rejuv buff duration reduced from 4 minutes to 3

Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m

Guardian bounty reduced from 1500 to 1250

Walker bounty reduced from 4000 to 3500

First blood bounty reduced from 150 to 125

Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m)

Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)

Trooper bounty ratio in the deniable flying orb increased from 40% to 50%

Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min

Dash Jump input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)

Dash Jump distance increased from 18m to 19m

Dash Jump vertical impulse increased from 400 to 425

Jump Pads on top of the double sinner buildings have been removed

Hovering an item in the shop now shows you a preview for your investment bars

No longer locks you out of getting off the zipline in the first few secondsiThis change only affects Street Brawl.

Increased item randomness a bitiThis change only affects Street Brawl.

Fixed Enhanced Sharpshooter and Enhanced Spiritual Overflow not maintaining the bonuses from their enhanced componentsiThis change only affects Street Brawl.

Hero Changes

Siphon Life
Siphon Life

T3 reduced from +3m Radius to +2m

Shoulder Charge
Shoulder Charge

T3 reduced from -20s Cooldown to -18s

Riposte
Riposte

T1 increased from -7s Cooldown to -8s

Grace window to target after channel increased from +1s to +1.3s

Cast range increased from 25m to 35m

Targeting angle increased from 70 to 90

Flawless Advance
Flawless Advance

Heal on hero hit spirit scaling increased from 1 to 1.3

Itani Lo Sahn
Itani Lo Sahn

T3 increased from +40% Bonus Damage to +50%

Bullet damage per boon reduced by 10%

Bashdown
Bashdown

Melee scaling reduced from 1.1 to 0.9

T3 reduced from 60% Heavy Melee damage to 50%

Rising Ram
Rising Ram

T3 Max HP Damage reduced from 10% to 8%

T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)

Dazzling Trick
Dazzling Trick

Cooldown reduced from 35s to 32s

Radiant Daggers
Radiant Daggers

Buff duration increased from 25s to 30s

Spirit scaling increased from 0.56 to 0.63

Shining Wonder
Shining Wonder

Bounce range increased from 15.5m to 16.5m

Damage increased by 10%

Health per boon increased from 41 to 43 (global hp boon reduction is after this)

Rend
Rend

Cast time reduced from 0.5s to 0.4s

Post cast time reduced from 0.5s to 0.4s

T2 increased from -7s Cooldown to -8s

Bloodscent
Bloodscent

T1 increased from +2m/s while near an isolated enemy to +3m/s

T2 increased from 18% missing health heal to +24%

Rejuvenating Aurora
Rejuvenating Aurora

Regeneration increased from 25/s to 30/s

Rain of Arrows
Rain of Arrows

Cooldown increased from 23s to 25s

Guided Owl
Guided Owl

Permanent spirit bonus reduced from 10 to 8

Sleep Dagger
Sleep Dagger

T1 increased from -8% Bullet Resist to -10%

T2 increased from -17s Cooldown to -18s

Smoke Bomb
Smoke Bomb

T3 increased from +40% Bullet Lifesteal to +50%

Powder Keg
Powder Keg

Velocity reduced slightly

Charge delay increased from 7s to 7.5s

Spirit scaling reduced from 1.4 to 1.2

T3 reduced from +100 Damage to +80

Entangling Thorns
Entangling Thorns

Spirit scaling increased from 0.45 to 0.55

Kudzu Connection
Kudzu Connection

Replicated Healing per boon scale increased from +0.5 to +0.85

Air Drop
Air Drop

Cooldown reduction when used on allies increased from -25% to -30%

Ground Strike
Ground Strike

Cooldown reduced from 21s to 18s

Flog
Flog

Angle increased from 30 to 38

Rake
Rake

Missing health as damage increased from 5% to 6%

Sanguine Retreat
Sanguine Retreat

T3 now also increases range by +3m

Nox Nostra
Nox Nostra

Damage increased from 4.45 to 4.6

T1 damage increased from +1.74 to +1.9

Sand Blast
Sand Blast

T2 slow increased from -25% to -30%

T3 increased from -20s Cooldown to -25s

Combo
Combo

Bonus max health per kill increased from 30+1/boon to 40+2/boon

Health per boon increased from 29 to 33

Bookwyrm
Bookwyrm

T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown"

T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration"

Bookworm T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range"

Plot Armor
Plot Armor

T1 fire rate spirit scaling increased from 0.13 to 0.16

T3 increased from 75% Barrier to 100%

Rallying Charge
Rallying Charge

Is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes

T3 Max Amp increased from +50% to +70%

Kinetic Carbine
Kinetic Carbine

T2 now also increases move speed spirit scaling (0.06)

T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling

Bullet damage per boon reduced from 0.16 to 0.14

Flying Cloak
Flying Cloak

T3 reduced from -12s Cooldown to -11s

Tag Along
Tag Along

Healing per second spirit scaling reduced from 0.66 to 0.4

T3 missing health spirit scaling reduced from +0.02 to +0.016

Lil Helpers
Lil Helpers

Spirit Resist reduced from 15% to 12%

T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed"

T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist"

T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist"

Lightning Ball
Lightning Ball

Charge delay reduced from 7s to 6s

Storm Cloud
Storm Cloud

Time to expand increased from 1.5s to 3.5s

Damage interval increased from 0.25s to 0.3s (DPS unchanged)

T2 now also increases Initial Radius by +5m

Alt Fire damage now has a custom value per boon (+0.2)

Alt Fire ammo consumed per shot increased from 3 to 5

Alt Fire knockback movement is now disabled by slowing hex state

Serrated Knives
Serrated Knives

Cooldown reduced from 18s to 16s

Slice and Dice
Slice and Dice

Now deals +25 light melee damage (75 total) instead of 60 spirit damage

Changed from -6% Spirit Resist to +4% Damage Amp

Bloodletting
Bloodletting

T2 changed from "+15% Incoming Damage Deferred" to "+35% Deferred Damage Cleared"

T3 changed from "+50% Deferred Damage Cleared" to "+15% Incoming Damage Deferred"

Killing Blow
Killing Blow

Now deals damage to troopers and neutrals along the way

Executing a hero now instantly fills the rage bar

Now has the T3 "recast within 20s on a hero kill" as part of the base ability

Full Rage Damage Bonus reduced from +12% to +8%

Range reduced from 18m to 12m

T1 now also increases range by +6m

T2 increased from +10% Full Rage Bonus Damage to +16%

T3 increased from +5% Enemy health Threshold to +10%

Doorway
Doorway

Cooldown increased from 40s to 45s

Stake
Stake

T2 reduced from -20s Cooldown to -22s

Crow Familiar
Crow Familiar

T2 increased from -12s Cooldown to -16s

Collision radius between each crow increased slightly

Assassinate
Assassinate

Max Bonus Damage spirit scaling increased from 2 to 2.3

Splatter
Splatter

T3 spirit scaling reduced from +1.1 to +1.0

Puddle Punch
Puddle Punch

T3 increased from -12s Cooldown to -14s

Goo Ball
Goo Ball

T3 increased from +6s Duration to +7s

Screwjab Dagger
Screwjab Dagger

T3 now also reduces charge delay from 4s to 2s

Slither
Slither

T3 spirit scaling increased from 0.6 to 0.8

Bullet damage per boon reduced from 0.34 to 0.28

Willpower
Willpower

T2 increased from -22s Cooldown to -24s

T3 increased from +2.5 spirit power scaling to +2.7

Item Changes

Damage Penalty increased from -10% to -14%

Cooldown increased from 8s to 9s

Max Health DPS reduced from 3.5% to 2.6%

Max Health DPS now scales with spirit power (0.0055)

Bleed damage increased from 1.7% to 1.9%