Now has -15% Weapon Damage vs NPCs
Souls per minute reduced from 18 to 16
Max Stacks increased from 16 to 18
Base health per boon reduced by 7
Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper
Reduced bullet damage growth by 5% for the following heroes: Victor
Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo
Guardians, Base Guardians and Shrines now have 10% Bullet Resistance
Walkers Bullet Resistance increased from 15% to 25%
Medic Trooper missing health percent heal reduced from 14% to 12%
Medic Trooper fixed regen growth per minute reduced from 3 to 2
Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)
Fixed Alt Fire scaling for Yamato and Viscous not working recently
[...]
Unstable Concoction reduces the players respawn time by 50%
Seraphim Wings damage reduced while in air reduced from 60% to 40%
The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost GrenadeThis change only affects Street Brawl.
Mystic Expansion Radius bonus reduced from +20% to +16%
Greater Expansion Radius bonus reduced from +30% to +25%
Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets
Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero
Base damage reduced from 100 to 85
T3 now also reduces cooldown by 10s
Bullet cycle time reduced from 0.65 to 0.58
Radius increased from 14m to 15.5m
Damage increased from 120 to 135
T3 now also increases melee scaling (1.2 to 1.6)
T3 increased from +10% Amplified Damage to +12%
Spirit scaling reduced from 1.8 to 1.65
Cooldown increased from 19s to 20s
Restored being able to slide while using Bullet Dance
Range increased from 15m to 16m
Now has 30% evasion in the base ability
T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"
T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"
Fixed Rising Ram interrupting Lasso
T1 increased from +68 Damage to +80
T3 increased from -30s Cooldown to -50s
DPS spirit scaling reduced from 1.0 to 0.7
DPS now does half damage to objective
S bounty from 80 + 2/minute to 40 + 4/minute
Fixed Mini Turrets being locked on objectives when they were invulnerable
Duration increased from 6s to 6.5s
DPS reduced by 6%
Move speed increased from +4 to +5
Stamina increased from 2 to 3
Dash speed reduced to slow bucket
Cooldown reduced from 30s to 28s
Recharge timer reduced from 8s to 7s
Cooldown reduced from 30s to 28s
Now provides +20% Air Dash Distance when charged
T2 weapon damage increased from +30% to +35%
Spirit scaling increased from 0.9 to 1.1
Cooldown reduced from 150s to 140s
Fixed a bug with Naptime that allowed you to attack while casting it
Recharge timer reduced from 10s to 9s
Alt fire knockback reduced by 10%
Spirit scaling reduced from 0.15 to 0.13
T3 spirit scaling reduced from +0.1 to +0.09
Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration
Current Health As Damage reduced from 4% to 3%
Fixed a bug that could allow you to bring the Urn through a doorway
Damage scaling reduced from 0.8 to 0.7
Wall hit damage scaling reduced from 0.9 to 0.8
T2 increased from +28 Max DPS to +34
T3 increased from -100s Cooldown to -130s
Lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)
Fixed various locations where Splatter didn't bounce properly
Fixed Armor Piercing Rounds doing damage through Petrify
Cooldown increased from 24s to 28s
T2 increased from -8s Cooldown to -12s
Cast range reduced from 15m to 10m and now scales with boons (0.2)
Fire Rate increased from +22% to +25%
Lifesteal reduced from 18% to 14%
Spirit Power increased from +8 to +10
Damage Height increased from 3.5m to 5m
Now has an innate 8% Debuff Resistance
Active Debuff Resist reduced from 40% to 35%
Lifesteal reduced from 16% to 13%
Now grants +3 Out of Combat Regen
Damage Height increased from 3.5m to 5m
No longer grants +300 Bonus Health
Base Health increased from +15% to +25%
Cooldown increased from 20s to 23s
Bonus health reduced from +75 to +50
Spirit Resistance reduced from 16% to 10%
Max Stacks from +8 to +6
Amp per stack from +2 to +1.5
Base shred from +8 to +10 (matching enhanced mystic invul)
No longer grants +20% Spirit Resistance when below 50% Health
No longer grants +15% Base Spirit Resistance
No longer grants +0.75m Base Move Speed
Now grants +160 Health
Base Fire Rate increased from 10% to 15%
Low HP Move Speed increased from 2.5 to 4
Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)
Low HP Fire Rate increased from +25% to +40%
Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
Lifesteal reduced from 18% to 14%
Cooldown reduced from 25s to 22s
Bullet Resistance aura increased from 15% to 17%
Lifesteal reduced from 16% to 13%
Active Lifesteal reduced from 80% to 70%
Weapon Damage reduced from 25% to 10%
Bonus Health increased from 120 to 160 (the sum of the two components)
Lifesteal reduced from 30% to 25%
Lifesteal reduced from 10% to 8%
Imbued Lifesteal reduced from 27% to 22%
Weapon Damage reduced from +45% to +30%
Now upgrades from High-Velocity Rounds (includes it's stats)
Spirit Power reduced from +10 to +7
No longer restores 1 stamina on trigger
No longer grants +6% Spirit Resist
Now triggers off of Silence (same trigger set as Indomitable)
Cooldown increased from 40s to 55s
Barrier spirit scaling reduced from 2.1 to 1.8
Cast range increased from 32m to 35m
Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now)
Heal per stack reduced from 20 to 16
Bullet Resistance increased from 8% to 10%
Bullet Damage Returned increased from 60% to 65%
No longer grants -4% Cooldown Reduction
Now grants +15% Debuff Resistance
Moved from T4 to T3
Out of Combat Regen reduced from 10 to 5
Duration reduced from 18s to 10s
Ambush duration reduced from 8s to 5s
Cooldown increased from 32s to 45s
Spot Radius increased from 18m to 20m
Ambush Spirit Power reduced from 35 to 20
Ambush Fire Rate reduced from 32% to 20%
Ambush Melee damage reduced from 25% to 20%
DPS Spirit scaling increased from 0.05 to 0.06
Lifesteal reduced from 16% to 13%
Lifesteal reduced from 12% to 10%
Now grants +3 Out of Combat Regen
Lifesteal reduced from 12% to 10%
Spirit Power Steal increased from 15 to 20
No longer grants +15% Spirit Lifesteal as base stat
Now provides +15% Ability Duration
Activated buff no longer provides +20% Ability Duration
Activated buff now provides +20% Spirit Lifesteal
Lifesteal reduced from 20% to 16% (part of a global adjustment ontop of the prior rework to the item)
Max Stacks reduced from 6 to 5
Weapon Damage per stack reduced from 10% to 8%
Cooldown increased from 24s to 27s
No longer grants +50 Bonus Health
Now grants +8% Bullet Resistance
Moved from T3 Item to T2
Souls per stack reduced from 25 to 18
Out of Combat regen reduced from 4 to 2
Ability Range reduced from +1% Per Stack to +0.75%
No longer gives +20 Health per stack
Lifesteal reduced from 16% to 13%
Lifesteal reduced from 80% to 70%
Now upgrades from Sprint Boots (includes it's stats)
Bonus Health Reduced from +175 to +125