Posted on April 30, 2026

Mid-Patch Update - May 1

Item Changes

Now has -15% Weapon Damage vs NPCs

Souls per minute reduced from 18 to 16

Max Stacks increased from 16 to 18

General Changes

Base health per boon reduced by 7

Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%

Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%

Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper

Reduced bullet damage growth by 5% for the following heroes: Victor

Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo

Guardians, Base Guardians and Shrines now have 10% Bullet Resistance

Walkers Bullet Resistance increased from 15% to 25%

Medic Trooper missing health percent heal reduced from 14% to 12%

Medic Trooper fixed regen growth per minute reduced from 3 to 2

Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination

Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)

Fixed Alt Fire scaling for Yamato and Viscous not working recently

[...]

Unstable Concoction reduces the players respawn time by 50%

Seraphim Wings damage reduced while in air reduced from 60% to 40%

The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost GrenadeiThis change only affects Street Brawl.

Mystic Expansion Radius bonus reduced from +20% to +16%

Greater Expansion Radius bonus reduced from +30% to +25%

Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets

Hero Changes

Shoulder Charge
Shoulder Charge

Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero

Disengaging Sigil
Disengaging Sigil

Base damage reduced from 100 to 85

Rising Ram
Rising Ram

T3 now also reduces cooldown by 10s

Bullet cycle time reduced from 0.65 to 0.58

Shining Wonder
Shining Wonder

Radius increased from 14m to 15.5m

Damage increased from 120 to 135

Rend
Rend

T3 now also increases melee scaling (1.2 to 1.6)

Bloodscent
Bloodscent

T3 increased from +10% Amplified Damage to +12%

Kinetic Pulse
Kinetic Pulse

Spirit scaling reduced from 1.8 to 1.65

Quantum Entanglement
Quantum Entanglement

Cooldown increased from 19s to 20s

Bullet Dance
Bullet Dance

Restored being able to slide while using Bullet Dance

Range increased from 15m to 16m

Now has 30% evasion in the base ability

T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"

T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"

Spirit Lasso
Spirit Lasso

Fixed Rising Ram interrupting Lasso

T1 increased from +68 Damage to +80

T3 increased from -30s Cooldown to -50s

Flame Dash
Flame Dash

DPS spirit scaling reduced from 1.0 to 0.7

DPS now does half damage to objective

Mini Turret
Mini Turret

S bounty from 80 + 2/minute to 40 + 4/minute

Fixed Mini Turrets being locked on objectives when they were invulnerable

Medicinal Specter
Medicinal Specter

Duration increased from 6s to 6.5s

Nox Nostra
Nox Nostra

DPS reduced by 6%

Base health regen reduced from 2 to 1.5

Fire Scarabs
Fire Scarabs

Duration reduced from 8s to 7s

Burrow
Burrow

Move speed increased from +4 to +5

Stamina increased from 2 to 3

Dash speed reduced to slow bucket

Plot Armor
Plot Armor

Cooldown reduced from 30s to 28s

Bookwyrm
Bookwyrm

Recharge timer reduced from 8s to 7s

Kinetic Carbine
Kinetic Carbine

Cooldown reduced from 30s to 28s

Now provides +20% Air Dash Distance when charged

Time Wall
Time Wall

T2 weapon damage increased from +30% to +35%

Enchanter
Enchanter's Satchel

Spirit scaling increased from 0.9 to 1.1

Affliction
Affliction

Cooldown reduced from 150s to 140s

Naptime
Naptime

Fixed a bug with Naptime that allowed you to attack while casting it

Pillow Toss
Pillow Toss

Recharge timer reduced from 10s to 9s

Alt fire knockback reduced by 10%

Serrated Knives
Serrated Knives

Spirit scaling reduced from 0.15 to 0.13

T3 spirit scaling reduced from +0.1 to +0.09

Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration

Slam Fire
Slam Fire

Current Health As Damage reduced from 4% to 3%

Doorway
Doorway

Fixed a bug that could allow you to bring the Urn through a doorway

Gutshot
Gutshot

Damage scaling reduced from 0.8 to 0.7

Wall hit damage scaling reduced from 0.9 to 0.8

Aura of Suffering
Aura of Suffering

T2 increased from +28 Max DPS to +34

Shocking Reanimation
Shocking Reanimation

T3 increased from -100s Cooldown to -130s

Goo Ball
Goo Ball

Lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)

Splatter
Splatter

Fixed various locations where Splatter didn't bounce properly

Fixed Armor Piercing Rounds doing damage through Petrify

Lethal Venom
Lethal Venom

Cooldown increased from 24s to 28s

T2 increased from -8s Cooldown to -12s

Cast range reduced from 15m to 10m and now scales with boons (0.2)

Item Changes

Fire Rate increased from +22% to +25%

Lifesteal reduced from 18% to 14%

Spirit Power increased from +8 to +10

Damage Height increased from 3.5m to 5m

Now has an innate 8% Debuff Resistance

Active Debuff Resist reduced from 40% to 35%

Lifesteal reduced from 16% to 13%

Now grants +3 Out of Combat Regen

Damage Height increased from 3.5m to 5m

No longer grants +300 Bonus Health

Base Health increased from +15% to +25%

Cooldown increased from 20s to 23s

Bonus health reduced from +75 to +50

Spirit Resistance reduced from 16% to 10%

Max Stacks from +8 to +6

Amp per stack from +2 to +1.5

Base shred from +8 to +10 (matching enhanced mystic invul)

No longer grants +20% Spirit Resistance when below 50% Health

No longer grants +15% Base Spirit Resistance

No longer grants +0.75m Base Move Speed

Now grants +160 Health

Base Fire Rate increased from 10% to 15%

Low HP Move Speed increased from 2.5 to 4

Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)

Low HP Fire Rate increased from +25% to +40%

Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.

Lifesteal reduced from 18% to 14%

Cooldown reduced from 25s to 22s

Bullet Resistance aura increased from 15% to 17%

Lifesteal reduced from 16% to 13%

Active Lifesteal reduced from 80% to 70%

Weapon Damage reduced from 25% to 10%

Bonus Health increased from 120 to 160 (the sum of the two components)

Lifesteal reduced from 30% to 25%

Lifesteal reduced from 10% to 8%

Imbued Lifesteal reduced from 27% to 22%

Weapon Damage reduced from +45% to +30%

Now upgrades from High-Velocity Rounds (includes it's stats)

Spirit Power reduced from +10 to +7

No longer restores 1 stamina on trigger

No longer grants +6% Spirit Resist

Now triggers off of Silence (same trigger set as Indomitable)

Cooldown increased from 40s to 55s

Barrier spirit scaling reduced from 2.1 to 1.8

Cast range increased from 32m to 35m

Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now)

Heal per stack reduced from 20 to 16

Bullet Resistance increased from 8% to 10%

Bullet Damage Returned increased from 60% to 65%

No longer grants -4% Cooldown Reduction

Now grants +15% Debuff Resistance

Moved from T4 to T3

Out of Combat Regen reduced from 10 to 5

Duration reduced from 18s to 10s

Ambush duration reduced from 8s to 5s

Cooldown increased from 32s to 45s

Spot Radius increased from 18m to 20m

Ambush Spirit Power reduced from 35 to 20

Ambush Fire Rate reduced from 32% to 20%

Ambush Melee damage reduced from 25% to 20%

DPS Spirit scaling increased from 0.05 to 0.06

Lifesteal reduced from 16% to 13%

Lifesteal reduced from 12% to 10%

Now grants +3 Out of Combat Regen

Lifesteal reduced from 12% to 10%

Spirit Power Steal increased from 15 to 20

No longer grants +15% Spirit Lifesteal as base stat

Now provides +15% Ability Duration

Activated buff no longer provides +20% Ability Duration

Activated buff now provides +20% Spirit Lifesteal

Lifesteal reduced from 20% to 16% (part of a global adjustment ontop of the prior rework to the item)

Max Stacks reduced from 6 to 5

Weapon Damage per stack reduced from 10% to 8%

Cooldown increased from 24s to 27s

No longer grants +50 Bonus Health

Now grants +8% Bullet Resistance

Moved from T3 Item to T2

Souls per stack reduced from 25 to 18

Out of Combat regen reduced from 4 to 2

Ability Range reduced from +1% Per Stack to +0.75%

No longer gives +20 Health per stack

Lifesteal reduced from 16% to 13%

Lifesteal reduced from 80% to 70%

Now upgrades from Sprint Boots (includes it's stats)

Bonus Health Reduced from +175 to +125