Golden Egg Goose: Souls Per Minute increased from 75 to 90
Spirit scaling reduced from 0.55 to 0.45
Spirit scaling reduced from 0.4 to 0.3
Slow duration increased from 1.25s to 2s
T1 now also increases duration by +2.5s
T2 no longer increases duration by +2.5s
T2 now also silences enemies for 2.3s
Damage changed from 10% Current Health to 125 with 1.1 spirit scaling
T3 changed from 10% Current Health to 10% Max Health
Can now be alt casted to swap only a single target with the T3
Base health bonus increased from +75 to +125
T2 increased from +3m to +4m
T3 late checkout cooldown increased from 10s to 13s
T3 spirit scaling reduced from 1.3 to 1.1
Scaling reduced from 1.1 to 1.0
Spade reduced from +70% to +60%
Heart scaling reduced from 1.25 to 1.0
T3 Heart scaling increased from 0.5 to 0.75
Fixed Card Trick Heart heal doing full value for non-heroes (instead of half)
Debuff duration reduced from 3s to 2.75s
Pulse Damage reduced from 27+0.25 to 25+0.23
Can now jump during slide
Dash jump grants a very brief period with increased air control (30% for 0.25s)
Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)
Shrines attack no longer hits heroes under the shrine
Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies)
Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die
Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push
Medic Troopers DPS grows by 3% per minute
Troopers now gain 7 HP regen when out of combat
Trooper wave interval increased from every 25s to every 20s starting at 35 minutes
Guardians bounty increased from 1000 to 1500
Walkers bounty increased from 3500 to 4000
Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000
Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min
Base Guardians bounty from 750 to 1000
Shrines bounty increased from 0 to 2000
Mid Boss base bounty increased from 2000 to 3000
Mid Boss base HP increased from 11900 to 13000
Mid Boss global announcement health threshold reduced from 70% to 50%
Mid Boss now has 35% Debuff Resistance
Rejuv drop duration reduced from 7s to 6s
Rejuv duration no longer refreshes when hitting a crystal later
Minimap now indicates if the Urn is a favored, neutral or unfavored
Added a neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker
Added a neutral camp (2 Normal, 3 Weak) at Archmother York Walker
Added "0 Way" veils underneath the Shrine platforms in each base
Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges
Subsequent CC reduction increased from 8%/24% to 10/30% (window from 7s to 8s)
Move speed diminishing ramp now occurs around 11m rather than 10m
Fixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds)
Removed item slot limit (don't need to sell items in the final round sometimes)This change only affects Street Brawl.
Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon
DPS reduced from 29 to 22
Range reduced from 10m to 7.5m
Is now circular rather than just in front of him
Range no longer increases with Spirit Power
Visual range FX fixed to show larger than default radius values
Lifesteal against heroes increased from 66% to 80%
Lifesteal against non-heroes increased from 33% to 40%
DPS spirit scaling increased from 0.5 to 0.6
T1 increased from -19s to -20s
T3 now also increases radius by +3.5m
T3 DPS reduced from 20 to 18
Damage reduced from 37 to 30
Wall stun duration reduced from 0.6s to 0.3s
Should Charge spirit scaling reduced from 1.9 to 1.4
T1 changed from "+2.2 Weapon Damage for 8s" to "+40% Slow for 3s"
T2 wall stun duration increased from 0.45s to 0.8s
T3 cooldown increased from -18s to -20s
T3 now also grants +1.5 Weapon Damage for 6s
T2 increased from +150 Health to +200
T3 now also grants +20% Debuff Resistance
Is a little faster to target the location when rising
Damage increase from 75 to 100
Now allows you to use items during it
Radius reduced from 10.5m to 9m
T2 changed from "Per Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration"
T3 now also increases radius by 6m
Fixed Riposte not leaving the ground when started on the ground
No longer triggers from trooper or neutral damage
T2 no longer increases Apollo's lunge speed
Now gets interrupted by stun and sleep
Base damage reduced from 225 to 190 and spirit scaling increased from 1.6 to 2.3
's hit width no longer scales with radius increases
Hook can now be canceled
Radius reduced from 4.5m to 4m
T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius"
T3 now also reduces charge time by 2s
Damage reduced from 55 to 40
Damage spirit scaling increased from 1.7 to 1.9
Cooldown reduced by 50% on impact
Charge duration reduced from 0.51s to 0.3s
T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s"
T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration"
T3 increased from 6.5% Max Health to 8%
Spirit scaling reduced from 0.8 to 0.6
Active duration no longer slows down the decay when doing bullet damage (melee still extends it though)
Passive no longer reduces enemy fire rate by -14%
Tooltip simplified
T3 now also increases spirit scaling by +0.6
Radius reduced from 13m to 12m
No longer grants +15% Spirit and Bullet Resist
Cooldown increased from 125s to 150s
T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist"
T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown"
T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in
T3 no longer grants +90 damage
T3 now also increases the radius by +5m
Bullets no longer have gravity
Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots.
Changed so the first grenade always lands in the middle
Projectile sticky radius increased from 10 to 15
Cast delay reduced from 0.15s to 0.1s
T2 changed from +16.2 damage to +75 bonus damage vs barriers
Improved targeting of dash to end early if near enemy heroes
Can now dash vertically, even while on the ground
T2 changed from +40 damage to +300 souls on hero kill
T3 changed from -50% CDR on hit to -50% CDR and +60 damage
Radius reduced from 4.5m to 4m
Can no longer manipulate movement if meleeing while midair
Now uses healthbar modifier style for duration
Fixed camera not being centered around Ava
Melee attack delay reduced from 0.4s to 0.0s
Melee attack cooldown increased from 0.75 to 0.85
Melee attack now goes the way you are looking
Now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage
Now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration
Cooldown reduced from 45s to 30s
Duration reduced from 16s to 15s
T1 duration increased from +14s to 15s
T2 changed from +45% Speed to +45% Speed and +15 Health Regen
T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s
Now allows for some vertical flight movement during channel
Now has new channel bar
T2 reduced from 67.5 Damage to 65
T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead
Gravity reduced from -20% to -28% (less gravity)
Air Control/Acceleration reduced from +50/18% to +38/12% (less air control and acceleration)
Bounce range reduced from 17m to 15m
Linger duration reduced from 4.5s to 3.25s
Damage range reduced from 18m to 16m
Cooldown increased from 13s to 16s
Damage spirit scaling increased from 1.4 to 1.8
"bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)
T1 bonus damage increased from +32 to +40
T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s"
Duration reduced from 6s to 5s
T1 changed from "+1% Bleed" to "-8% Bullet Resist"
T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown"
T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing"
Now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill
Permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3%
T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina"
Now makes the targets be considered as isolated
Sprint reduced from +3m to +2m
No longer has 7 spirit damage proc
Cooldown increased from 120s to 125s
Duration reduced from 7s to 6.5s
T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately)
T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown"
T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target"
Bullet damage increased from 12.2+0.44 to 12.6+0.5
Cooldown increased from 22s to 26s
Damage increased from 90 to 115
Range reduced from 20m to 16m
Range no longer increases with spirit scaling
Spirit scaling increased from 1.7 to 2.1
T1 changed from "35% Move Slow and -30% Fire Rate" to "+1 Charge"
T2 changed from "+30% Bullet Damage for 8s" to "Reduces enemy Bullet Resistance by -18% and Move Speed by -30% for 4s"
T3 changed from "+104 Damage and +1 Charge" to "+135 Damage and +16m Cast Range"
No longer grants +26% Fire Rate
No longer reloads ammo
Base ability now restores 1 stamina
Ally distance increased from 10m to 13m
Range increased from 9m to 10m
T1 increased from +4m Range to +6m
T2 changed from "+22% Fire Rate" to "-6s Cooldown"
T3 changed from "-5s Cooldown and +120% Ammo" to "Dispells non-ult debuffs for you and your allies"
Cooldown increased from 45s to 48s
Now has a 1s linger on allies
Now lets you jump while using it
T1 changed from "+4 Move Speed for 8s after full channel" to "Aura provides +4 Move Speed during channel"
T2 cooldown from -14s to -20s
T2 now also increases duration by 1s
No longer does 1.5% Max Health DPS
DPS increased from 40 to 75
DPS spirit scaling increased from 0.19 to 0.28
T3 increased from 4% Max Health DPS to 5.5%
+70% Damage
Is now set up to work through proper alternate cast methods and be more responsive
Immobilize duration reduced from 1.5s to 1.25s
Cooldown reduced from 38s to 34s
T2 changed from "+0.75s Immobilize Duration" to "+90 Damage and +10m Wall Length"
T3 changed from "+15m Wall Length and -10s Cooldown" to "+1s Immobilize Duration and -12s Cooldown"
Spirit per boon reduced from 1.1 to 0.5
Sleep move speed reduced from 2m/s to 1.5m/s
Wake Up delay no longer increases with spirit scaling
Cooldown increased from 26s to 30s
Sleep duration reduced from 3s to 2.75s
T1 changed from "Removes 1 Stamina" to "-8% Bullet Resist Reduction for 6s"
T2 changed from "-12s Cooldown and -60% Stamina for 6s" to "-15s Cooldown"
T3 changed from "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup" to "+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup"
Cooldown increased from 30s to 33s
Duration spirit scaling reduced from 0.18 to 0.08
No longer has base +2m Invis Sprint Speed
T1 increased from +5m Invis Sprint Speed to +7m
T2 changed from "+10% Bullet Lifesteal" to "Enables 2 Ability Charges"
T3 changed from "Enable 2 Charges and Grants +0.5s of Invincibility" to "Dispels non-ult debuffs and grants 30% Lifesteal for 5s"
Reduced from +0.2 Weapon Damage per stack to +0.18
T1 spirit scaling increased from 0.37 to 0.8
T1 reduced from +50 Spirit Damage to +40
T3 increased from +0.12 Weapon Damage to +0.14
Fire Rate bonus reduced from 30% to 20%
Base ability now has 60% Evasion
Duration spirit scaling increased from 0.06 to 0.08
Bonus Bullet Damage reduced from 10 to 7
T1 increased from +4 Bullet Damage to +7
T2 now also increases Fire Rate by +10%
T3 no longer adds 60% Bullet Evasion
T3 now also fires at an additional target
Damage reduced from 46 to 40
Damage spirit scaling increased from 0.3 to 0.6
Amplified damage taken reduced from 20% to 16%
T2 lifesteal increased from 10% to 15%
DPS spirit scaling increased from 0.8 to 1.0
T1 changed from "-25% Fire Rate" to "-12s Cooldown"
T2 DPS reduced from +27 to +20
T2 DPS now also increases trail duration by 1s
T3 no longer reduces cooldown by 15s
T3 now also grants +1 Charge
T3 time between charges reduced from 20s to 14s
Melee can now buildup afterburn (20% for light melee, 35% for heavy)
T1 changed from "-20% Spirit Damage" to "+14 DPS"
T2 changed from +1s Burn Duration to -35% Spirit Damage
T3 changed from "+23 DPS" to "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base)
Cast now causes camera to move back a bit
Delay increased from 3s to 3.25s
Radius reduced from 13m to 12m
Cooldown increased from 140s to 165s
Damage reduced from 150 to 125
T1 changed from "-35s Cooldown" to "+100 Damage"
T2 changed from "+0.5s Stun and +3m Radius" to "-65s Cooldown and +65% Explosion Heal"
T3 changed from "+94 Damage and Heal for 70% damage" to "+0.75s Stun and +10m Radius"
Now has -10% Gravity
Bullet damage reduced from 4.59+0.12/boon to 4.45+0.06/boon
Kudzu Bomb renamed to Entangling Thorns
Recharge Time reduced from 8s to 5s
Spirit scaling reduced from 0.65 to 0.55
T2 changed from "+2s Duration" to "+2m Radius and increases spirit scaling by +0.5"
T3 changed from "+36 DPS and +2m Radius" to "Entangles enemies that remain in it for 2s. Lasts 1.6s"
Watcher's Covenant renamed to Kudzu Connection
Fire Rate spirit scaling reduced from 0.25 to 0.18
Bullet Lifesteal spirit scaling reduced from 0.19 to 0.15
T1 changed from "+8% Fire Rate" to "+2m Move Speed bonus"
T2 changed from "+2m Move Speed Bonus" to "+8% Fire Rate and +8% Bullet Lifesteal"
T3 changed from "+1 Tether Count" to "Ability is now always active"
Cooldown increased from 37s to 40s
Damage spirit scaling reduced from 1.5 to 0.8
T1 changed from "-19s cooldown" to "+7% Max Health Heal"
T2 changed from "+68 Damage and +0.5s Stun" to "-25s Cooldown"
T3 changed from "+13% Max Health Heal" to "+1s Stun and Increased Spirit Scaling (2.0)"
Cast time removed. Instead, if you take damage the ability will be unable to be used for 3.5s
Spirit damage scaling reduced from 2.3 to 1.0
Cooldown reduced from 100s to 65s
Duration increased from 16s to 21s
Base/max speed increased from 11/18m to 10/22m
Bomb radius increased from 14m to 20m
Buff duration reduced from 12s to 8s
Ally cast range increased from 14m to 18m
Now grants you and your ally +20% Outgoing Damage after dropping
Bomb no longer has a fast explode expanding behavior
Bomb no longer causes a knockup
Bomb no longer slows on explode by default
Bomb no longer provides barrier by default
T1 changed from "-20% Bullet Resist on enemies hit for 8s" to "Grants you and ally 300 Barrier (+1.0 Spirit Scaling)" Lasts 12s.
T2 changed from "+200 Barrier and +5m Explode Radius" to "Explode applies 50% Slow for 3s"
T3 now also increases damage scaling by +1.5 and barrier scaling by +1.0
Now impacts on Ice Path
Radius reduced from 6.5m to 6m
Cooldown increased from 20s to 30s
Now comes with 2 charges
Now heals in the base ability (60 + 0.9 Spirit Scaling)
No longer has -40% Stamina regen reduction
T1 changed from "+1 Charge" to "Increases damage and heal by +30"
T2 changed from "Provides healing 80+1.5" to "Freezes stamina regen and -10s Cooldown"
T3 changed from "+144 Damage and -30% Stamina Regen" to "Increases damage and heal spirit scaling by 1.0 and Radius by +2m"
Arctic Beam now lets you cast Frost Grenade and items while using it
Is now cancelled on Ability Button Press instead of Space
Cooldown increased from 46s to 50s
Incline/decline speed increased
T1 changed from "+4 Sprint" to "+2 Move Speed and +35% Bullet Resistance on Ice Path"
T2 increased from -17s Cooldown to -20s
T3 now grants you +35% Spirit Power while on Ice Path
Visual clarity on VFX improved
Max Fire Rate Reduction reduced from -35% to -20%
Max Slow reduced from -40% to -20%
Spirit scaling reduced from 0.8 to 0.5
Cooldown increased from 25s to 28s
T1 changed from "-7s Cooldown" to "Increases Move Slow and Fire Rate Reduction by -25%"
T2 changed from "+33 DPS" to "+20 DPS and +0.6 Spirit Scaling"
T3 now also reduces cooldown by 13s
Can now be canceled first without canceling Ice Beam
Is now 8m unit target, creates the dome around the center of both heroes. Can be self casted to create it around yourself.
Duration reduced from 5.25s to 5s
T1 changed from "-35% Enemy Fire Rate" to "-25s Cooldown"
T2 increased from +1s to +1.5s
T3 now also dispels non-ult debuffs on cast (affects you and allies)
Self damage changed from 30 + 1.8 scaling to 30% of the damage (base is 90 + 1.2 scaling)
Radius reduced from 9m to 7m
Cooldown reduced from 14.5s to 14s
T1 increased from -4s to -5s
T2 also increases radius by +2m
Cooldown increased from 30s to 34s
Break range reduced from 30m to 28m
T1 DPS increased from +16.2 to +18
T2 duration increased from +2s to +2.5s
T3 charges increased from +1 to +2
T3 now also increases spirit scaling by +0.3
Cast time reduced from 0.2s to 0.1s
Post cast hold time reduced from 0.7s to 0.2s
T1 cooldown increased from -35s to -60s
T2 changed from "On Cast: +35% Fire Rate for 8s" to "Silences enemies within 25m for 3s"
T3 changed from "Silences enemies within 25m for 3s" to "On Cast: +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for 8s"
Increased Sparkles
Fixed Ground Strike against players brought down from mid air not doing damage
T2 weapon damage increased from +6 to +7
T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage"
Cooldown increased from 24s to 26s
Attack Angle no longer increases with Spirit Power
Heal vs heroes reduced from 60% to 50%
T2 increased from -12s Cooldown to -16s
T2 now also reduces Fire Rate by 30%
T3 no longer reduces Fire Rate
T3 damage reduced from +86 to +80
T3 now also increases Attack Angle by 40 and Heal by +20%
Fixed Death Slam camera sometimes being obstructed
Throw distance no longer scales with Spirit Power (was 0.3)
Cooldown increased from 145s to 150s
T1 throw distance increased from +8m to +12m
T2 cooldown increased from -25s to -40s
T3 now also increases cast range by +10m
Stamina speed bucket 3 to 2
Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon
Duration increased from 24s to 35s
Base health and health growth reduced by 40%
S initial fading resist start value increased from 60% to 80%
S now have 35% melee resist
Tracking, angle and projectile speeds significantly improved
On the minimap now flash/turn red when they are attacking
T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS"
T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges"
T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime"
Duration no longer scales with spirit power
Radius no longer scales with spirit power
Regen now scales with spirit power (+0.3)
Cooldown increased from 48s to 50s
No longer provides +15% Stamina Recovery
T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance"
T2 increased from -17s Cooldown to -20s
T2 now also increases Stamina Recovery by +100%
T3 regen reduced from 2.5% Max HP to 2%
T3 now also increases radius by 3m
T3 now also increases duration by 1s
That is midcast will now fire when you are interrupted, rather than continue to expand outward
Segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)
Min range reduced from 6m to 5m
Applies it's slow to enemies it passes through while being summoned
T1 no longer drains 1 stamina
T1 Damage Amp increased from 15% to 20%
T2 also increases wall duration by +2s
T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall)
Duration reduced from 13s to 8s
Minimum range reduced from 9m to 8.5m
T1 tooltip updated to clarify that it also reduces dash distance
T1 move slow reduced from 40% to 30%
T1 dash slow increased from 20% to 30%
T1 slow duration reduced from 2s to 1.5s
T2 cooldown reduction increased from -45s to -55s
T2 now also increases duration by 6s
T3 damage increased from +21 to +25
T3 spirit scaling from +0.2 to +0.25
T3 now also increases explosion radius by 2m
Stamina cooldown increased from 3.9s to 4.2s
Cooldown increased from 10s to 16s
Hero hit missing health as damage increased from 3% to 5%
Heal per kill reduced from 30 to 25
Heal per kill spirit scaling reduced from 0.43 to 0.3
T1 changed from "+20 Heal Per Kill" to "+60 Damage"
T2 changed from "+54 Damage and +1.0 Heal Per Kill spirit scaling" to "+30 Heal Per Kill and -8s Cooldown"
T3 now also provides +1.2 Heal Per Kill spirit scaling
Cast range reduced 10m to 9m
Recast window increased from 3s to 3.5s
T1 changed from "+3m Cast Range" to "+20% Fire Rate and 8 Bullets"
T2 changed from "+25% Fire Rate and 8 Bullets" to "-10s Cooldown"
T3 changed from "-12s Cooldown" to "+1 Recast"
Cooldown increased from 8s to 10s
Damage reduced from 6 to 4
Damage spirit scaling increased from 0.06 to 0.09
Bonus damage reduced from 55 to 45
Bonus damage spirit scaling increased from 1.6 to 1.85
T1 changed from "On Proc: +4 m/s Move Speed for 3s" to "On Proc: 30% Slow for 3s"
T2 Damage/Bonus reduced from 3.6/50 to 3/45
T3 changed from "On Proc: -1 Stamina and 30% slow for 3s" to "-4s Cooldown and On Proc +25% Fire Rate for 5s"
Cooldown increased from 115s to 130s
Damage reduced from 6 to 5.6
T1 increased from +1.8 to +2.2
T2 cooldown increased from -40s to -55s
Bullet damage reduced from 15.2+0.5 to 14.8+0.3
No longer have a limited duration to launch each one. Functions as a normal charged ability.
Collision and model size increased a bit
Base charges reduced from 4 to 2
Spirit scaling reduced from 1.0 to 0.8
Now immediately steal the health from the target
Max Health steal increased from 45 to 70
Changed from -8% Bullet Resist to +10% Damage Amp on that target from any damage you deal
Cooldown increased from 40s to 45s
T1 changed from "-15s Cooldown" to "+50 Max Health Steal"
T2 changed from "-8% Bullet Resist" to "+2 Charges"
T3 changed from "+63 Max Health Steal" to "+10% Damage Amp and +1.2 Spirit Scaling"
No longer has a reduced effect against non-heroes
Tornado renamed to Dust Devil
Lift duration reduced from 1.0s to 0.4s
Spirit scaling reduced from 0.7 to 0.3
Now slows affected enemies by 30% for 3s
Bullet evasion duration increased from 3.5s to 4s
Bullet evasion increased from 25% to 30%
T1 changed from "+0.4s Lift Duration" to "+60 Damage"
T2 changed from "-14s Cooldown" to "-8s Cooldown and +30% Evasion"
T3 changed from "+20% Bullet" to "Can Recast within 5s. Increases spirit scaling by 1.0"
Cooldown increased from 2.6s to 3s
Multiplier duration increased from 4.5s to 5s
Reveal duration increased from 3s to 6s
Tooltip rewritten to be based on a "per stack" basis. A stack increases the damage by 200%. (this is just a tooltip change)
T1 changed from "60% slow for 0.5s on 2x stack" to "Fading 60% slow for 0.5s"
T2 increased from +8.1 Damage to +20
T3 cooldown increased from -0.75s to -1s
T3 now also stuns for 0.5s at max stacks
Cooldown reduced from 155s to 145s
Can now be cast while on the zipline
No longer channels. It now has a 3s delay before teleporting. Taking damage interrupts the ability and puts it on cooldown for 6s.
Now targets a location on the minimap rather than units. Places you at the ground level of that location.
No longer grants +2m Move Speed and +26% Fire Rate
T1 changed from "+2m Move Speed and -35s Cooldown" to "3m Move Speed for 12s"
T2 changed from "Grants Traveler Buffs to Ally" to "400 Barrier with spirit scaling for 12s"
T3 "Unstoppable for 3s" to "-80s Cooldown"
Damage reduced from 56 to 50
Radius reduced from 10m to 9m
Spirit scaling increased from 0.42 to 0.75
T1 changed from "-3.75s Cooldown" to "+35 Damage"
T2 changed from "+21 Damage" to "-5s Cooldown and +1m Radius"
Now lets you enter the tunnels
Cooldown increased from 37s to 40s
T1 changed from "+3s Duration" to "+50 Spin DPS"
T2 changed from "+68 Spin DPS and +2 Radius" to "+2 Spin Radius and +4s Burrow Time"
T3 increased from +2 m/s Move Speed to +4
T3 increased from -19s Cooldown to -20s
Cooldown reduced from 42s to 40s
Duration reduced from 3s to 2.5s
Range reduced from 35m to 25m
T1 changed from "+1s" to "+50 Damage and +5m Range"
T2 changed from "-23s Cooldown" to "Slows targets Move Speed and Dash Distance by -25%"
T3 changed from "Slows targets Move Speed and Dash Distance by -40%" to "+1s Duration and -20s Cooldown"
Cooldown increased from 90s to 150s
DPS increased from 35 to 60
T1 changed "+30% Bullet Resist During Combo" to "+100% Lifesteal"
T2 changed from "+0.7s Duration" to "+60 DPS and +50% Bullet Resist"
T3 changed from "+32 DPS and 80% Lifesteal" to "+0.7s Duration and -60s Cooldown"
Conjure Dragon renamed to Bookwyrm
Fixed initial location not starting where you click it
Cooldown increased from 30s to 33s
T1 changed from "-5s Cooldown" to "+2s Trail Duration and +1m Width"
T2 changed from "+2s Trail Duration" to "-8s Cooldown and +10m Travel Range"
T3 Damage/DPS rescaled from 104/27 to 100/30
T3 now also grants +1 Charge
Defend and Fight! renamed to Plot Armor
Barrier spirit scaling reduced from 1.6 to 1.3
T3 now also increases spirit scaling (+0.3)
Height area no longer increases with range bonuses
Cooldown increased from 25s to 30s
Immobilize duration reduced from 1.25s to 1s
T1 cooldown increased from -6s to -11s
T2 immobilize duration increased from 0.75s to 1s
T3 now also increases radius by 1m
T2 now also reduces cooldown by 30s
T3 now also increases Max Amp from +100% to +150%
Radius reduced from 6m to 5.5m
Radius increases by +1m per Pulse
Amp Per Stack reduced from 6% to 4%
Cooldown increased from 28s to 32s
Spirit scaling reduced from 0.6 to 0.4
Changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s
T1 changed from +0.8s Duration to -12s Cooldown
T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling"
T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration"
Duration reduced from 6s to 5.5
No longer damages enemies going through it
Now increases allied bullet speeds going through it by 100%
Now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine)
T1 increased from +2m Width to +3m
T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage"
T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time)
Cooldown increased from 27s to 30s
Speed spirit scaling increased from 0.09 to 0.13
Base damage scale increased from 100% to 125%
T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown"
T3 now also increases charge hold by 2s
Cooldown increased from 75s to 95s
No longer has 80% Spirit Lifesteal
Damage changed from 115 (0.6 spirit scaling) to 10% Current Health
T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)"
T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown"
T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage"
Has all of the above effects and bounces to an additional enemy within 20m. (Has 1/9th chance)
Projectile speed increased by 15%
Now lets you use stamina during the ability
T1 increased from +12.6 Damage Per Projectile to +16
T2 cooldown increased from -14s to -16s
T3 increased from +2m Radius to +3m
Barrage now lets you use Flying Cloak during the ability
Cooldown reduced from 32s to 26s
Damage reduced from 70 to 60
Duration increased from 3.4s to 3.8s (travels slower, same total distance)
T1 changed from "-14s Cooldown" to "+70 Damage"
T2 changed from "+76 Damage" to "+5 Weapon Damage upon cast for 8s"
T3 changed from "+7 Weapon Damage after teleporting for 10s" to "+1.6s Travel Time and -14s Cooldown"
Spirit scaling increased from 0.61 to 0.9
T3 now also reduces movement speed by 40%
T3 Fire Rate slow increased from 35% to 40%
T3 Escape duration increased from +0.5s to +1.5s
T3 now also increases radius by 4m
No longer applies 12% Current Health Damage
DPS increased from 28 to 32
Spirit scaling increased from 0.17 to 0.2
Cooldown increased from 140s to 150s
T1 increased from -25s Cooldown to -40s Cooldown
T2 no longer reduces healing by 40%
T2 now also increases radius by 4m
T3 no longer increases radius by 6m
T3 now prevents all healing on targets
T3 increases spirit scaling by +0.1
Trooper base healing changed from 10/s to 8/s. The delay between heals has been reduced so the frequency of healing is more constant. (overall reduction)
Trooper healing spirit scaling increased from 0.125 to 0.14
Sleep move speed reduced from 2m/s to 1.5m/s
Sleep duration decreased from 4.25s to 4s
Radius decreased from 20m to 17.0m
T2 changed from "unstoppable and -35% Damage resist while channeling" to "+0.5s Sleep Duration and +3m Radius"
T3 now also grants +50% damage resist while channeling
Move Speed no longer scales with spirit power
Sprint speed increased from 0.6m to 1.8m
Slows down less vs non-heroes (previously was 2m/s for all, now 3.5m/s for non-heroes)
Fixed now doing damage if another ball was already hitting a target
T2 now also increases lifetime by 1s
Damage reduced from 38 to 35
Cast range reduced from 16m to 15m
Cast range no longer increases with spirit power
T1 increased from -19s Cooldown to -20s
T2 now also increases cast range by +5m
T3 now also increases damage by +160
Duration no longer scales with spirit power
Cooldown increased from 48s to 50s
Max jumps increased from 3 to 4
T1 increased from -15s to -18s
T2 changed from "-10% Spirit Resist for 6s" to "+3m Move Speed, +8 Damage and increased Spirit Scaling (+0.23)"
T3 changed from "+11 Shock Damage, scaling and +3 max jumps" to "-15% Spirit Resist for 8s and +12s Duration"
Allows movement in the base ability (1.5m)
Bullet resistance reduced from 20% to 0%
T1 bullet resist increased from 35% to 55%
T3 increases move speed by +3m (was +3.8m before)
Stamina reduced from 3 to 2
Stamina movement speed reduced from 6.7 to 6.5
Bullet damage growth increased from 0.154 to 0.165
No longer has impact damage
Bleed DPS per knife increased from 4 to 10
Bleed DPS spirit scaling increased from 0.13 to 0.15
T1 changed from "+1 Charge" to "+2s Duration"
T2 changed from "+2s Duration" to "+2 Charges"
T3 no longer has +30 Impact Damage
T3 DPS increased from +5.5 to +12
T3 increases spirit scaling by +0.10
Cooldown increased from 15s to 16s
Impact damage reduced from 75 to 60
Reduces Spirit Resistance by 6% for 16s. Multiple instances stack.
T1 increased from -3s Cooldown to -6s Cooldown
T2 changed from "+50 Impact Damage" to "-8% Spirit Resistance and +2m Dash Range"
T3 now also grants +50 Impact Damage
Is no longer unit targeted, you jump in the direction forward with some small control
Damage Amp reduced from 15% to 14%
T2 changed from "+5% Enemy Health Threshold and +6% Damage Amp" to "+8% Damage Amp"
T3 now grants you 20s to recast the ultimate, rather than removing the cooldown
T3 now also increases enemy health threshold by +5%
Mauling Leap damage scaling reduced from 1.9 to 1.5
Fixed Tail Whack being considered a movement ability
Tail Whack disarm duration reduced from 2.5s to 2s
Tail Whack slow duration increased from 1.5s to 2s
Tail Whack T3 changed from "+1s Disarm Duration" to "1.5s Debuff Duration"
Cooldown increased from 35s to 50s
Base health bonus reduced from 100 to 75
No longer grants +14% Bullet and Spirit Resistance
No longer grants +2m Move Speed
T1 resist increased from +14% to +15%
T2 bonus health increased from 125 to 150
Gun now pierces through targets at 50% reduced damage
Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target
Time between charges increased from 4s to 6s
No longer has Impact Damage (was 40 with 1.0 scaling)
Explosion damage increased from 55 to 85
Explosion damage spirit scaling reduced from 1.7 to 1.4
T1 increased from +2m to +2.5m
T2 no longer has Impact Damage
T2 Explosion Damage increased from 40 to 75
T2 now increases spirit scaling by +0.6
T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow"
Now has a timer icon above the ability
T1 duration increased from +10s to +15s
T2 barrier duration increased from 8s to 12s
T3 doorway distance now also scales with Spirit Power (0.25)
Is now 20% larger (20% wider hitbox as well)
T1 changed from "-8s Cooldown" to "+60 Damage"
T2 increased from +15m Cast Range to +20m
T3 changed from "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" to "+1.5s Wall Stun and -15s Cooldown"
Cast range increased from 6m to 7m
No longer goes on cooldown if the target dies during the cast
Fixed enemies not always landing in the correct spot on return
Now supports instant cast settings
Returning guest now has a 100% time slow that decays to 0% over 1s
Cost of stay damage reduced from 150 to 75
Failure to check-out damage reduced from 250 to 125
T1 changed from "+2m Cast Range" to "-1 Stamina and -25s Cooldown"
T2 changed from "Unstoppable while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage"
T3 changed from "-50s Cooldown" to "Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out"
Bullet damage increased from 12.3 to 12.5
Now starts charged
Range increased from 20m to 28m
Reduced randomness on the projectile paths
Bolt count from 5 to 7
T2 increased from +36 to +50
T3 now also increases spirit scaling by +0.6
Cooldown increased from 23s to 30s
Move Speed reduced from 4m to 3m
Spirit scaling reduced from 1.8 to 1.2
T1 increased from +1.5m to +3m Move Speed
T2 now also reduces cooldown by -8s
T3 now also provides +1 Charge
T3 no longer reduces cooldown
T3 now also increases spirit scaling by 0.8
Time to max DPS reduced from 10s to 6s
Radius increased from 7.7m to 10m
Toggle cooldown reduced from 2.5s to 2s
Min DPS reduced from 16 to 12
Min DPS spirit scaling reduced from 0.18 to 0.135
Max DPS reduced from 70 to 54
Max DPS spirit scaling reduced from 0.9 to 0.67
T2 Min/Max DPS reduced from 8/36 to 6/26
Text Progress bar indicates time to Max DPS
T3 reduced from +13% Damage to +15%
Radius reduced from 13m to 12m
Rebirth health reduced from 60% to 50%
T1 changed from "+3m Radius and +90 Damage" to "While on Cooldown: +15% Fire Rate and +6 Spirit Damage Per Bullet (0.06 scaling)"
T2 rebirth health increased from 40% to 50%
T3 changed from "While on Cooldown: +18% Fire Rate and +9 Spirit Damage Per Bullet (0.06 scaling)" to "+6m Radius, +1s Stun and -50s Cooldown"
Fire Rate no longer scales with Spirit Power
Bullet damage now scales with spirit power (0.022)
Bullet Velocity increased from 557 to 660
Ammo reduced from 22 to 19
Damage reduced from 55 to 40
Damage spirit scaling increased from 0.37 to 0.5
Projectile speed increased from 20m/s to 25m/s
T1 changed from "-35% Fire Rate" to "+65 Damage"
T3 Tether Duration increased from +0.5s to +0.75s
T3 capture radius increased from +1m to +2m
Now allows you to use melee
Now allows parry to be used
Now grants you +50% Item Cast Range
Spirit damage scaling reduced from 0.22 to 0.18
Duration reduced from 15s to 13s
T2 duration increased from +8s to +10s
T3 Spirit Damage Per Bullet reduced from 12.6 to 10
T3 now increases spirit scaling by 0.1
T3 now also refreshes duration on hero kill
Now releases a swarm of crows in a cone forward, hitting all enemies along the path
Debuff duration no longer scales with spirit power
Debuff duration increased from 4s to 5s
Bleed damage reduced from 2.7% to 2.2%
Damage increased from 37 to 40
T1 changed from "Ricochet up to 2 times" to "Reduces healing by -35%"
T2 now also increase bleed damage by +0.5%
T3 now also increases debuff duration by 2s
Cooldown increased from 28s to 32s
While scoped no longer un-scopes when using items
Now has a 4s buffer on impact for bonus credit
While scoped now plays a sound for you when the it is fully charged
Weapon damage bonus increased from 5% to 6%
Bounces once by default
Cooldown reduced from 30s to 26
Spirit scaling reduced from 1.77 to 0.8
Ground effect now increases slide distance by 60% for you and your allies
Multiple hit damage value reduced from 50% to 50/38/26%
T1 radius increased from +1m to +2m
T2 cooldown increased from -12s to -14s
T3 spirit scaling increased from +0.4 to +1.3
T3 still adds 2 bounces
Now has a very brief period where allies cannot cancel to prevent accidental cancels
Healing spirit scaling increased from 0.14 to 0.3
T3 increased from -21s Cooldown to -25s
Now grants +30% Air Control when affecting yourself or allies
Charge Time increased from 1.5s to 1.7s
Slow increased from 15% to 20%
Now acts as if its close range with respect to item procs (like Point Blank)
Radius reduced from 4.5m to 4m
T2 changed from "+27 Damage and -15% Move Slow" to "+1.5m Radius and +30 Damage"
No longer can carry Urn
Turn rate improved a bit
Can now use abilities and items (rather than being locked behind T3)
Cooldown increased from 115s to 130s
Duration increased from 9s to 10s
Bullet and Spirit resist reduced from 60% to 35%
T1 changed from "+5s Duration" to "-30s Cooldown"
T2 reduced from +72 Damage to +70
T3 changed from "Can now use abilities and items" to "+6s duration and +0.3s Stun Duration"
Bullet growth per boon reduced from 0.44 to 0.38
Weapon Damage reduction reduced from -30% to -25%
T2 damage increased from +36 to +40
T2 now also increases Weapon Damage Reduction by -20%
T2 no longer increases radius by 1m
T3 cooldown increased from -6.5s to -7s
T3 now also increases radius by 2m
Duration reduced from 7s to 5s
Cooldown reduced from 42s to 40
Barrier now scales with spirit power in the base ability (+0.5)
T2 cooldown from -19s to -22s
T2 now also increases duration by +2s
T3 changed from "+150 Barrier Health and improved scaling (3.7)" to "+40% Debuff Resistance and improved scaling (2.5)"
Cast range reduced from 20m to 15m
Cooldown decreased from 37s to 34s
T1 changed from "+1s Immobilize Duration" to "+20% Bullet Damage to Trapped heroes for 5s"
T2 changed from "-19s Cooldown" to "+0.75s Duration and +12m Cast Range"
T2 now increases trap duration by 0.75s
T3 changed from "+20% Bullet Damage" to "-18s Cooldown and Silences enemies until they escape or are trapped"
Channeling bullet and spirit resist increased from 30% to 60%
Radius reduced from 13m to 12m
T1 increased from +3m Radius to +4m
T3 no longer grants +50% Bullet and Spirit Resist
T3 duration increased from +2.5s to +3s
T3 now also grants you Unstoppable while channeling
Cards now have specific suites with special bonuses.
Base charge count increased from 1 to 2
Base damage reduced from 60 to 45
Spirit scaling reduced from 1.0 to 0.55
Buildup now takes 20% longer
Cooldown reduced from 0.75s to 0.5s
Post cast time reduced from 0.2s to 0.1
Now highlights the card that will be throw next.
Now has unique sounds for each card suite that is summoned.
T1 increased from "+1 Charges" to "+2 Charges"
T2 changed from "+35 Damage" to "+40 Damage and increased spirit scaling (+0.4)"
T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "Improves Card Suites and increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance)
Fixed Project Mind interaction with stuns
No longer affects allies (previously gave half fire rate to allies)
Duration no longer scales with Spirit Power
Cooldown reduced from 48s to 45s
Base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling)
T1 increased from -14s Cooldown to -20s
T2 changed from "2.52 Spirit Damage per Bullet" to "+10% Fire Rate and +3s Duration"
T3 changed from "+15% Bullet and Spirit Lifesteal and increased spirit scaling" to "Unlimited Ammo and increased spirit scaling (+0.06)"
Cooldown increased from 110s to 120s
Cast range reduced from 20m to 14m
Cast time increased from 0.1s to 0.3s
No longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s.
T1 changed from "-25s Cooldown" to "+100 Damage"
T2 changed from "+0.75s Silence and Disarm Duration" to "-50s Cooldown"
T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range
Shadow Transformation cooldown increased from 110s to 130s
Shadow Transformation Bullet and Spirit Resist reduced from 40% to 30%
Shadow Transformation T1 changed from "+14% Fire Rate" to "+5 Weapon Damage"
Shadow Transformation T2 now also reduces cooldown by 25s
Shadow Transformation T3 increased from +20% Bullet and Spirit Resist to +30%
Being held down no longer automatically fires it
You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry
Base ability now has +60% Bullet Resist while channeling
Cooldown increased from 10.5s to 12s
Slash Length reduced from 25m to 22m
T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s"
T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown"
T3 now also grants +8m Range
Flying Strike renamed to Flying Slash
Is now light melee damage rather than spirit
Slow increased from -30% to -50%
Cooldown increased from 21s to 36s
Range increased from 20m to 25m
T1 changed from "25% Slow" to "-18s Cooldown"
T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s"
T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)."
Fixed Flying Slash T3 ally cast stopping too soon before reaching the player
Cooldown increased from 15s to 16s
Fire Rate reduction increased from -18% to -30%
T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s"
T3 increased from -9s Cooldown to -10s
T3 now also increases spirit scaling (+0.6)
You can now reload while already full when carrying this item
Spirit Power increased from +15 to +20
Weapon damage per stack increased from 18% to 20%
Range reduced from 30% to 25%
Non-hero weapon damage increased from 4% to 5%
No longer has healing reduction
Self damage increased from 40 to 50
Low Health threshold increased from 40% to 50%
Low Health resistance reduced from 22% to 15%
No longer reduces movement speed by -2m during the death immunity phase
Active now grants you an additional +30% Melee Damage
Heavy Melee Bonus damage now works with heavy melee abilities
Damage penalty increased from -8% to -10%
Healing Reduction increased from -45% to -50%
Cooldown reduced from 20s to 16s
Cooldown reduced from 50s to 40s
Cooldown reduced from 64s to 40s
Fixed slow resistance interaction with dash slows
Cooldown reduced from 45s to 35s
Ammo consumed changed from -30% to 2 Ammo
Weapon Damage increased from +6% to +8%
Increased from 185 to 210
Time to regen reduced from 13s to 10s
Base Fire Rate increased from 8% to 10%
Base Spirit Resist increased from 10% to 15%
Conditional Fire Rate reduced from 28% to 25%
Conditional Spirit Resist reduced from 30% to 20%
No longer grants +5% Fire Rate
Now grants +8% Weapon Damage
Bullet Velocity increased from +50% to +60% (these changes affect upgrades)
Solo hero multiplier reduced from 3x to 2x
Bullet Resist Reduction increased from -8% to -10%
Fire Rate Reduction increased from -11% to -14%
Damage Penalty reduced from -35% to -30%
Weapon Damage bonus increased from +22% to +25%
Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster)
Heal on melee hit reduced from 160 to 100 + 1.5/boon
Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon
Fall-off Range increased from +4% to +8%
Duration increased from 8s to 12s
Bonus health increased from 75 to 125
Barrier increased from 140 to 200
Heavy Melee Bonus damage now works with heavy melee abilities
Health bonus increased from +40 to +50
Duration increased from 5s to 6s
Damage spirit scaling increased from 0.8 to 1.0
Spirit Power increased from +8 to +10
Weapon Damage increased from +40% to +45%
Health bonus increased from +65 to +90
Duration increased from 5s to 6s
Healing on Ability Cast boon scaling increased from 1.5 to 2.0
Range increased from 30m to 35m
Max stamina regen increased from 3 to 4
Now always restores at least 1 stamina
Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots)
Bullet Damage Returned reduced from 60% to 50%
Cooldown reduced from 20s to 16s
Damage spirit scaling increased from 0.6 to 1.0
Cooldown reduced from 35s to 30s
Now steals 2.5% of enemy max HP per bullet instead of a fixed amount
Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values
Projectile speed increased from 53m/s to 80m/s
Cooldown reduced from 30s to 27s
High instant damage reduction reduced from -75% to -65%
Cooldown reduced from 2.2s to 2s
Spirit Lifesteal increased from 8% to 12%
Low Health threshold increased from 40% to 50%
Low Health resistance reduced from 22% to 15%
Spirit Power loss increased from -24 to -30
Cooldown reduced from 32s to 18s
Spirit Lifesteal increased from 8% to 12%
Spirit Power increased from 30 to 40
Now grants +20% Duration instead of +12% CD Reduction
Cooldown reduced from 32s to 24s
Now supports custom count and angles per hero
Enabled for Celeste (3 at 70 degrees)
No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target
No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)
Debuff duration increased from 4s to 5s
Fire Rate increased from 18% to 20%
Current Health Bonus Damage increased from 7.5% to 8%
Damage spirit scaling reduced from 0.28 to 0.25
No longer hits sleeping enemies to avoid waking them up
Souls per minute increased from 22 to 25
Now has a unit target option where it will vacuum enemies around that target
Bonus health increased from +50 to +60
Damage threshold increased from 150 to 250
Cooldown reduced from 45s to 35s
Now builds from Slowing Bullets. Has Slowing Bullets passive
No longer grants +16% Spirit Resist
Now grants -0.5m Move Speed
No longer grants -30% Bullet Velocity
Debuff Resist increased from 16% to 18%
Weapon Damage increased from 35% to 40%
Stamina Reduction reduced from -20% to -14%