Posted on March 6, 2026

Mid-Patch Update - March 8

General Changes

Golden Egg Goose: Souls Per Minute increased from 75 to 90

Hero Changes

Entangling Thorns
Entangling Thorns

Spirit scaling reduced from 0.55 to 0.45

Pulse Grenade
Pulse Grenade

Spirit scaling reduced from 0.4 to 0.3

Time Wall
Time Wall

Slow duration increased from 1.25s to 2s

T1 now also increases duration by +2.5s

T2 no longer increases duration by +2.5s

T2 now also silences enemies for 2.3s

Paradoxical Swap
Paradoxical Swap

Damage changed from 10% Current Health to 125 with 1.1 spirit scaling

T3 changed from 10% Current Health to 10% Max Health

Can now be alt casted to swap only a single target with the T3

Lycan Curse
Lycan Curse

Base health bonus increased from +75 to +125

T2 increased from +3m to +4m

Hotel Guest
Hotel Guest

T3 late checkout cooldown increased from 10s to 13s

Splatter
Splatter

T3 spirit scaling reduced from 1.3 to 1.1

Puddle Punch
Puddle Punch

Scaling reduced from 1.1 to 1.0

Card Trick
Card Trick

Spade reduced from +70% to +60%

Heart scaling reduced from 1.25 to 1.0

T3 Heart scaling increased from 0.5 to 0.75

Fixed Card Trick Heart heal doing full value for non-heroes (instead of half)

Telekinesis
Telekinesis

Debuff duration reduced from 3s to 2.75s

Item Changes

Pulse Damage reduced from 27+0.25 to 25+0.23

General Changes

Can now jump during slide

Dash jump grants a very brief period with increased air control (30% for 0.25s)

Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)

Shrines attack no longer hits heroes under the shrine

Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies)

Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die

Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push

Medic Troopers DPS grows by 3% per minute

Troopers now gain 7 HP regen when out of combat

Trooper wave interval increased from every 25s to every 20s starting at 35 minutes

Guardians bounty increased from 1000 to 1500

Walkers bounty increased from 3500 to 4000

Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000

Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min

Base Guardians bounty from 750 to 1000

Shrines bounty increased from 0 to 2000

Mid Boss base bounty increased from 2000 to 3000

Mid Boss base HP increased from 11900 to 13000

Mid Boss global announcement health threshold reduced from 70% to 50%

Mid Boss now has 35% Debuff Resistance

Rejuv drop duration reduced from 7s to 6s

Rejuv duration no longer refreshes when hitting a crystal later

Minimap now indicates if the Urn is a favored, neutral or unfavored

Added a neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker

Added a neutral camp (2 Normal, 3 Weak) at Archmother York Walker

Added "0 Way" veils underneath the Shrine platforms in each base

Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges

Subsequent CC reduction increased from 8%/24% to 10/30% (window from 7s to 8s)

Move speed diminishing ramp now occurs around 11m rather than 10m

Fixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds)

Removed item slot limit (don't need to sell items in the final round sometimes)iThis change only affects Street Brawl.

Hero Changes

Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon

Siphon Life
Siphon Life

DPS reduced from 29 to 22

Range reduced from 10m to 7.5m

Is now circular rather than just in front of him

Range no longer increases with Spirit Power

Visual range FX fixed to show larger than default radius values

Lifesteal against heroes increased from 66% to 80%

Lifesteal against non-heroes increased from 33% to 40%

DPS spirit scaling increased from 0.5 to 0.6

T1 increased from -19s to -20s

T3 now also increases radius by +3.5m

T3 DPS reduced from 20 to 18

Shoulder Charge
Shoulder Charge

Damage reduced from 37 to 30

Wall stun duration reduced from 0.6s to 0.3s

Should Charge spirit scaling reduced from 1.9 to 1.4

T1 changed from "+2.2 Weapon Damage for 8s" to "+40% Slow for 3s"

T2 wall stun duration increased from 0.45s to 0.8s

T3 cooldown increased from -18s to -20s

T3 now also grants +1.5 Weapon Damage for 6s

Infernal Resilience
Infernal Resilience

T2 increased from +150 Health to +200

T3 now also grants +20% Debuff Resistance

Seismic Impact
Seismic Impact

Is a little faster to target the location when rising

Damage increase from 75 to 100

Now allows you to use items during it

Radius reduced from 10.5m to 9m

T2 changed from "Per Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration"

T3 now also increases radius by 6m

Riposte
Riposte

Fixed Riposte not leaving the ground when started on the ground

No longer triggers from trooper or neutral damage

Flawless Advance
Flawless Advance

T2 no longer increases Apollo's lunge speed

Now gets interrupted by stun and sleep

Itani Lo Sahn
Itani Lo Sahn

Base damage reduced from 225 to 190 and spirit scaling increased from 1.6 to 2.3

's hit width no longer scales with radius increases

Hook can now be canceled

Bashdown
Bashdown

Radius reduced from 4.5m to 4m

T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius"

T3 now also reduces charge time by 2s

Rising Ram
Rising Ram

Damage reduced from 55 to 40

Damage spirit scaling increased from 1.7 to 1.9

Cooldown reduced by 50% on impact

Charge duration reduced from 0.51s to 0.3s

T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s"

T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration"

T3 increased from 6.5% Max Health to 8%

Blasted
Blasted

Spirit scaling reduced from 0.8 to 0.6

Active duration no longer slows down the decay when doing bullet damage (melee still extends it though)

Passive no longer reduces enemy fire rate by -14%

Tooltip simplified

T3 now also increases spirit scaling by +0.6

Chain Gang
Chain Gang

Radius reduced from 13m to 12m

No longer grants +15% Spirit and Bullet Resist

Cooldown increased from 125s to 150s

T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist"

T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown"

T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in

T3 no longer grants +90 damage

T3 now also increases the radius by +5m

Bullets no longer have gravity

Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots.

Gloom Bombs
Gloom Bombs

Changed so the first grenade always lands in the middle

Projectile sticky radius increased from 10 to 15

Cast delay reduced from 0.15s to 0.1s

T2 changed from +16.2 damage to +75 bonus damage vs barriers

Leaping Slash
Leaping Slash

Improved targeting of dash to end early if near enemy heroes

Can now dash vertically, even while on the ground

T2 changed from +40 damage to +300 souls on hero kill

T3 changed from -50% CDR on hit to -50% CDR and +60 damage

Radius reduced from 4.5m to 4m

Ava
Ava

Can no longer manipulate movement if meleeing while midair

Now uses healthbar modifier style for duration

Fixed camera not being centered around Ava

Melee attack delay reduced from 0.4s to 0.0s

Melee attack cooldown increased from 0.75 to 0.85

Melee attack now goes the way you are looking

Now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage

Now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration

Cooldown reduced from 45s to 30s

Duration reduced from 16s to 15s

T1 duration increased from +14s to 15s

T2 changed from +45% Speed to +45% Speed and +15 Health Regen

T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s

Return to Shadows
Return to Shadows

Now allows for some vertical flight movement during channel

Now has new channel bar

T2 reduced from 67.5 Damage to 65

T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead

Gravity reduced from -20% to -28% (less gravity)

Air Control/Acceleration reduced from +50/18% to +38/12% (less air control and acceleration)

Shining Wonder
Shining Wonder

Bounce range reduced from 17m to 15m

Linger duration reduced from 4.5s to 3.25s

Rend
Rend

Damage range reduced from 18m to 16m

Cooldown increased from 13s to 16s

Damage spirit scaling increased from 1.4 to 1.8

"bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)

T1 bonus damage increased from +32 to +40

T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s"

Stalker
Stalker's Mark

Duration reduced from 6s to 5s

T1 changed from "+1% Bleed" to "-8% Bullet Resist"

T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown"

T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing"

Bloodscent
Bloodscent

Now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill

Permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3%

T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina"

Eternal Night
Eternal Night

Now makes the targets be considered as isolated

Sprint reduced from +3m to +2m

No longer has 7 spirit damage proc

Cooldown increased from 120s to 125s

Duration reduced from 7s to 6.5s

T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately)

T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown"

T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target"

Bullet damage increased from 12.2+0.44 to 12.6+0.5

Kinetic Pulse
Kinetic Pulse

Cooldown increased from 22s to 26s

Damage increased from 90 to 115

Range reduced from 20m to 16m

Range no longer increases with spirit scaling

Spirit scaling increased from 1.7 to 2.1

T1 changed from "35% Move Slow and -30% Fire Rate" to "+1 Charge"

T2 changed from "+30% Bullet Damage for 8s" to "Reduces enemy Bullet Resistance by -18% and Move Speed by -30% for 4s"

T3 changed from "+104 Damage and +1 Charge" to "+135 Damage and +16m Cast Range"

Quantum Entanglement
Quantum Entanglement

No longer grants +26% Fire Rate

No longer reloads ammo

Base ability now restores 1 stamina

Ally distance increased from 10m to 13m

Range increased from 9m to 10m

T1 increased from +4m Range to +6m

T2 changed from "+22% Fire Rate" to "-6s Cooldown"

T3 changed from "-5s Cooldown and +120% Ammo" to "Dispells non-ult debuffs for you and your allies"

Rejuvenating Aurora
Rejuvenating Aurora

Cooldown increased from 45s to 48s

Now has a 1s linger on allies

Now lets you jump while using it

T1 changed from "+4 Move Speed for 8s after full channel" to "Aura provides +4 Move Speed during channel"

T2 cooldown from -14s to -20s

T2 now also increases duration by 1s

Singularity
Singularity

No longer does 1.5% Max Health DPS

DPS increased from 40 to 75

DPS spirit scaling increased from 0.19 to 0.28

T3 increased from 4% Max Health DPS to 5.5%

+70% Damage 󠁛󠀣󠀰󠀰󠀰󠀰󠀰󠀰󠀬󠀣󠀱󠁥󠀰󠀷󠀷󠀷󠁝

Grasping Hands
Grasping Hands

Is now set up to work through proper alternate cast methods and be more responsive

Immobilize duration reduced from 1.5s to 1.25s

Cooldown reduced from 38s to 34s

T2 changed from "+0.75s Immobilize Duration" to "+90 Damage and +10m Wall Length"

T3 changed from "+15m Wall Length and -10s Cooldown" to "+1s Immobilize Duration and -12s Cooldown"

Spirit per boon reduced from 1.1 to 0.5

Sleep Dagger
Sleep Dagger

Sleep move speed reduced from 2m/s to 1.5m/s

Wake Up delay no longer increases with spirit scaling

Cooldown increased from 26s to 30s

Sleep duration reduced from 3s to 2.75s

T1 changed from "Removes 1 Stamina" to "-8% Bullet Resist Reduction for 6s"

T2 changed from "-12s Cooldown and -60% Stamina for 6s" to "-15s Cooldown"

T3 changed from "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup" to "+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup"

Smoke Bomb
Smoke Bomb

Cooldown increased from 30s to 33s

Duration spirit scaling reduced from 0.18 to 0.08

No longer has base +2m Invis Sprint Speed

T1 increased from +5m Invis Sprint Speed to +7m

T2 changed from "+10% Bullet Lifesteal" to "Enables 2 Ability Charges"

T3 changed from "Enable 2 Charges and Grants +0.5s of Invincibility" to "Dispels non-ult debuffs and grants 30% Lifesteal for 5s"

Fixation
Fixation

Reduced from +0.2 Weapon Damage per stack to +0.18

T1 spirit scaling increased from 0.37 to 0.8

T1 reduced from +50 Spirit Damage to +40

T3 increased from +0.12 Weapon Damage to +0.14

Bullet Dance
Bullet Dance

Fire Rate bonus reduced from 30% to 20%

Base ability now has 60% Evasion

Duration spirit scaling increased from 0.06 to 0.08

Bonus Bullet Damage reduced from 10 to 7

T1 increased from +4 Bullet Damage to +7

T2 now also increases Fire Rate by +10%

T3 no longer adds 60% Bullet Evasion

T3 now also fires at an additional target

Napalm
Napalm

Damage reduced from 46 to 40

Damage spirit scaling increased from 0.3 to 0.6

Amplified damage taken reduced from 20% to 16%

T2 lifesteal increased from 10% to 15%

Flame Dash
Flame Dash

DPS spirit scaling increased from 0.8 to 1.0

T1 changed from "-25% Fire Rate" to "-12s Cooldown"

T2 DPS reduced from +27 to +20

T2 DPS now also increases trail duration by 1s

T3 no longer reduces cooldown by 15s

T3 now also grants +1 Charge

T3 time between charges reduced from 20s to 14s

Afterburn
Afterburn

Melee can now buildup afterburn (20% for light melee, 35% for heavy)

T1 changed from "-20% Spirit Damage" to "+14 DPS"

T2 changed from +1s Burn Duration to -35% Spirit Damage

T3 changed from "+23 DPS" to "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base)

Concussive Combustion
Concussive Combustion

Cast now causes camera to move back a bit

Delay increased from 3s to 3.25s

Radius reduced from 13m to 12m

Cooldown increased from 140s to 165s

Damage reduced from 150 to 125

T1 changed from "-35s Cooldown" to "+100 Damage"

T2 changed from "+0.5s Stun and +3m Radius" to "-65s Cooldown and +65% Explosion Heal"

T3 changed from "+94 Damage and Heal for 70% damage" to "+0.75s Stun and +10m Radius"

Now has -10% Gravity

Bullet damage reduced from 4.59+0.12/boon to 4.45+0.06/boon

Entangling Thorns
Entangling Thorns

Kudzu Bomb renamed to Entangling Thorns

Recharge Time reduced from 8s to 5s

Spirit scaling reduced from 0.65 to 0.55

T2 changed from "+2s Duration" to "+2m Radius and increases spirit scaling by +0.5"

T3 changed from "+36 DPS and +2m Radius" to "Entangles enemies that remain in it for 2s. Lasts 1.6s"

Kudzu Connection
Kudzu Connection

Watcher's Covenant renamed to Kudzu Connection

Fire Rate spirit scaling reduced from 0.25 to 0.18

Bullet Lifesteal spirit scaling reduced from 0.19 to 0.15

T1 changed from "+8% Fire Rate" to "+2m Move Speed bonus"

T2 changed from "+2m Move Speed Bonus" to "+8% Fire Rate and +8% Bullet Lifesteal"

T3 changed from "+1 Tether Count" to "Ability is now always active"

Stone Form
Stone Form

Cooldown increased from 37s to 40s

Damage spirit scaling reduced from 1.5 to 0.8

T1 changed from "-19s cooldown" to "+7% Max Health Heal"

T2 changed from "+68 Damage and +0.5s Stun" to "-25s Cooldown"

T3 changed from "+13% Max Health Heal" to "+1s Stun and Increased Spirit Scaling (2.0)"

Air Drop
Air Drop

Cast time removed. Instead, if you take damage the ability will be unable to be used for 3.5s

Spirit damage scaling reduced from 2.3 to 1.0

Cooldown reduced from 100s to 65s

Duration increased from 16s to 21s

Base/max speed increased from 11/18m to 10/22m

Bomb radius increased from 14m to 20m

Buff duration reduced from 12s to 8s

Ally cast range increased from 14m to 18m

Now grants you and your ally +20% Outgoing Damage after dropping

Bomb no longer has a fast explode expanding behavior

Bomb no longer causes a knockup

Bomb no longer slows on explode by default

Bomb no longer provides barrier by default

T1 changed from "-20% Bullet Resist on enemies hit for 8s" to "Grants you and ally 300 Barrier (+1.0 Spirit Scaling)" Lasts 12s.

T2 changed from "+200 Barrier and +5m Explode Radius" to "Explode applies 50% Slow for 3s"

T3 now also increases damage scaling by +1.5 and barrier scaling by +1.0

Frost Grenade
Frost Grenade

Now impacts on Ice Path

Radius reduced from 6.5m to 6m

Cooldown increased from 20s to 30s

Now comes with 2 charges

Now heals in the base ability (60 + 0.9 Spirit Scaling)

No longer has -40% Stamina regen reduction

T1 changed from "+1 Charge" to "Increases damage and heal by +30"

T2 changed from "Provides healing 80+1.5" to "Freezes stamina regen and -10s Cooldown"

T3 changed from "+144 Damage and -30% Stamina Regen" to "Increases damage and heal spirit scaling by 1.0 and Radius by +2m"

Arctic Beam now lets you cast Frost Grenade and items while using it

Ice Path
Ice Path

Is now cancelled on Ability Button Press instead of Space

Cooldown increased from 46s to 50s

Incline/decline speed increased

T1 changed from "+4 Sprint" to "+2 Move Speed and +35% Bullet Resistance on Ice Path"

T2 increased from -17s Cooldown to -20s

T3 now grants you +35% Spirit Power while on Ice Path

Arctic Beam
Arctic Beam

Visual clarity on VFX improved

Max Fire Rate Reduction reduced from -35% to -20%

Max Slow reduced from -40% to -20%

Spirit scaling reduced from 0.8 to 0.5

Cooldown increased from 25s to 28s

T1 changed from "-7s Cooldown" to "Increases Move Slow and Fire Rate Reduction by -25%"

T2 changed from "+33 DPS" to "+20 DPS and +0.6 Spirit Scaling"

T3 now also reduces cooldown by 13s

Frozen Shelter
Frozen Shelter

Can now be canceled first without canceling Ice Beam

Is now 8m unit target, creates the dome around the center of both heroes. Can be self casted to create it around yourself.

Duration reduced from 5.25s to 5s

T1 changed from "-35% Enemy Fire Rate" to "-25s Cooldown"

T2 increased from +1s to +1.5s

T3 now also dispels non-ult debuffs on cast (affects you and allies)

Essence Bomb
Essence Bomb

Self damage changed from 30 + 1.8 scaling to 30% of the damage (base is 90 + 1.2 scaling)

Radius reduced from 9m to 7m

Cooldown reduced from 14.5s to 14s

T1 increased from -4s to -5s

T2 also increases radius by +2m

Life Drain
Life Drain

Cooldown increased from 30s to 34s

Break range reduced from 30m to 28m

T1 DPS increased from +16.2 to +18

T2 duration increased from +2s to +2.5s

T3 charges increased from +1 to +2

T3 now also increases spirit scaling by +0.3

Soul Exchange
Soul Exchange

Cast time reduced from 0.2s to 0.1s

Post cast hold time reduced from 0.7s to 0.2s

T1 cooldown increased from -35s to -60s

T2 changed from "On Cast: +35% Fire Rate for 8s" to "Silences enemies within 25m for 3s"

T3 changed from "Silences enemies within 25m for 3s" to "On Cast: +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for 8s"

Increased Sparkles

Ground Strike
Ground Strike

Fixed Ground Strike against players brought down from mid air not doing damage

Grapple
Grapple

T2 weapon damage increased from +6 to +7

T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage"

Flog
Flog

Cooldown increased from 24s to 26s

Attack Angle no longer increases with Spirit Power

Heal vs heroes reduced from 60% to 50%

T2 increased from -12s Cooldown to -16s

T2 now also reduces Fire Rate by 30%

T3 no longer reduces Fire Rate

T3 damage reduced from +86 to +80

T3 now also increases Attack Angle by 40 and Heal by +20%

Death Slam
Death Slam

Fixed Death Slam camera sometimes being obstructed

Throw distance no longer scales with Spirit Power (was 0.3)

Cooldown increased from 145s to 150s

T1 throw distance increased from +8m to +12m

T2 cooldown increased from -25s to -40s

T3 now also increases cast range by +10m

Stamina speed bucket 3 to 2

Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon

Mini Turret
Mini Turret

Duration increased from 24s to 35s

Base health and health growth reduced by 40%

S initial fading resist start value increased from 60% to 80%

S now have 35% melee resist

Tracking, angle and projectile speeds significantly improved

On the minimap now flash/turn red when they are attacking

T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS"

T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges"

T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime"

Medicinal Specter
Medicinal Specter

Duration no longer scales with spirit power

Radius no longer scales with spirit power

Regen now scales with spirit power (+0.3)

Cooldown increased from 48s to 50s

No longer provides +15% Stamina Recovery

T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance"

T2 increased from -17s Cooldown to -20s

T2 now also increases Stamina Recovery by +100%

T3 regen reduced from 2.5% Max HP to 2%

T3 now also increases radius by 3m

T3 now also increases duration by 1s

Spectral Wall
Spectral Wall

That is midcast will now fire when you are interrupted, rather than continue to expand outward

Segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)

Min range reduced from 6m to 5m

Applies it's slow to enemies it passes through while being summoned

T1 no longer drains 1 stamina

T1 Damage Amp increased from 15% to 20%

T2 also increases wall duration by +2s

T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall)

Heavy Barrage
Heavy Barrage

Duration reduced from 13s to 8s

Minimum range reduced from 9m to 8.5m

T1 tooltip updated to clarify that it also reduces dash distance

T1 move slow reduced from 40% to 30%

T1 dash slow increased from 20% to 30%

T1 slow duration reduced from 2s to 1.5s

T2 cooldown reduction increased from -45s to -55s

T2 now also increases duration by 6s

T3 damage increased from +21 to +25

T3 spirit scaling from +0.2 to +0.25

T3 now also increases explosion radius by 2m

Stamina cooldown increased from 3.9s to 4.2s

Rake
Rake

Cooldown increased from 10s to 16s

Hero hit missing health as damage increased from 3% to 5%

Heal per kill reduced from 30 to 25

Heal per kill spirit scaling reduced from 0.43 to 0.3

T1 changed from "+20 Heal Per Kill" to "+60 Damage"

T2 changed from "+54 Damage and +1.0 Heal Per Kill spirit scaling" to "+30 Heal Per Kill and -8s Cooldown"

T3 now also provides +1.2 Heal Per Kill spirit scaling

Sanguine Retreat
Sanguine Retreat

Cast range reduced 10m to 9m

Recast window increased from 3s to 3.5s

T1 changed from "+3m Cast Range" to "+20% Fire Rate and 8 Bullets"

T2 changed from "+25% Fire Rate and 8 Bullets" to "-10s Cooldown"

T3 changed from "-12s Cooldown" to "+1 Recast"

Love Bites
Love Bites

Cooldown increased from 8s to 10s

Damage reduced from 6 to 4

Damage spirit scaling increased from 0.06 to 0.09

Bonus damage reduced from 55 to 45

Bonus damage spirit scaling increased from 1.6 to 1.85

T1 changed from "On Proc: +4 m/s Move Speed for 3s" to "On Proc: 30% Slow for 3s"

T2 Damage/Bonus reduced from 3.6/50 to 3/45

T3 changed from "On Proc: -1 Stamina and 30% slow for 3s" to "-4s Cooldown and On Proc +25% Fire Rate for 5s"

Nox Nostra
Nox Nostra

Cooldown increased from 115s to 130s

Damage reduced from 6 to 5.6

T1 increased from +1.8 to +2.2

T2 cooldown increased from -40s to -55s

Bullet damage reduced from 15.2+0.5 to 14.8+0.3

Fire Scarabs
Fire Scarabs

No longer have a limited duration to launch each one. Functions as a normal charged ability.

Collision and model size increased a bit

Base charges reduced from 4 to 2

Spirit scaling reduced from 1.0 to 0.8

Now immediately steal the health from the target

Max Health steal increased from 45 to 70

Changed from -8% Bullet Resist to +10% Damage Amp on that target from any damage you deal

Cooldown increased from 40s to 45s

T1 changed from "-15s Cooldown" to "+50 Max Health Steal"

T2 changed from "-8% Bullet Resist" to "+2 Charges"

T3 changed from "+63 Max Health Steal" to "+10% Damage Amp and +1.2 Spirit Scaling"

No longer has a reduced effect against non-heroes

Dust Devil
Dust Devil

Tornado renamed to Dust Devil

Lift duration reduced from 1.0s to 0.4s

Spirit scaling reduced from 0.7 to 0.3

Now slows affected enemies by 30% for 3s

Bullet evasion duration increased from 3.5s to 4s

Bullet evasion increased from 25% to 30%

T1 changed from "+0.4s Lift Duration" to "+60 Damage"

T2 changed from "-14s Cooldown" to "-8s Cooldown and +30% Evasion"

T3 changed from "+20% Bullet" to "Can Recast within 5s. Increases spirit scaling by 1.0"

Djinn
Djinn's Mark

Cooldown increased from 2.6s to 3s

Multiplier duration increased from 4.5s to 5s

Reveal duration increased from 3s to 6s

Tooltip rewritten to be based on a "per stack" basis. A stack increases the damage by 200%. (this is just a tooltip change)

T1 changed from "60% slow for 0.5s on 2x stack" to "Fading 60% slow for 0.5s"

T2 increased from +8.1 Damage to +20

T3 cooldown increased from -0.75s to -1s

T3 now also stuns for 0.5s at max stacks

Traveler
Traveler

Cooldown reduced from 155s to 145s

Can now be cast while on the zipline

No longer channels. It now has a 3s delay before teleporting. Taking damage interrupts the ability and puts it on cooldown for 6s.

Now targets a location on the minimap rather than units. Places you at the ground level of that location.

No longer grants +2m Move Speed and +26% Fire Rate

T1 changed from "+2m Move Speed and -35s Cooldown" to "3m Move Speed for 12s"

T2 changed from "Grants Traveler Buffs to Ally" to "400 Barrier with spirit scaling for 12s"

T3 "Unstoppable for 3s" to "-80s Cooldown"

Scorn
Scorn

Damage reduced from 56 to 50

Radius reduced from 10m to 9m

Spirit scaling increased from 0.42 to 0.75

T1 changed from "-3.75s Cooldown" to "+35 Damage"

T2 changed from "+21 Damage" to "-5s Cooldown and +1m Radius"

Burrow
Burrow

Now lets you enter the tunnels

Cooldown increased from 37s to 40s

T1 changed from "+3s Duration" to "+50 Spin DPS"

T2 changed from "+68 Spin DPS and +2 Radius" to "+2 Spin Radius and +4s Burrow Time"

T3 increased from +2 m/s Move Speed to +4

T3 increased from -19s Cooldown to -20s

Sand Blast
Sand Blast

Cooldown reduced from 42s to 40s

Duration reduced from 3s to 2.5s

Range reduced from 35m to 25m

T1 changed from "+1s" to "+50 Damage and +5m Range"

T2 changed from "-23s Cooldown" to "Slows targets Move Speed and Dash Distance by -25%"

T3 changed from "Slows targets Move Speed and Dash Distance by -40%" to "+1s Duration and -20s Cooldown"

Combo
Combo

Cooldown increased from 90s to 150s

DPS increased from 35 to 60

T1 changed "+30% Bullet Resist During Combo" to "+100% Lifesteal"

T2 changed from "+0.7s Duration" to "+60 DPS and +50% Bullet Resist"

T3 changed from "+32 DPS and 80% Lifesteal" to "+0.7s Duration and -60s Cooldown"

Bookwyrm
Bookwyrm

Conjure Dragon renamed to Bookwyrm

Fixed initial location not starting where you click it

Cooldown increased from 30s to 33s

T1 changed from "-5s Cooldown" to "+2s Trail Duration and +1m Width"

T2 changed from "+2s Trail Duration" to "-8s Cooldown and +10m Travel Range"

T3 Damage/DPS rescaled from 104/27 to 100/30

T3 now also grants +1 Charge

Plot Armor
Plot Armor

Defend and Fight! renamed to Plot Armor

Barrier spirit scaling reduced from 1.6 to 1.3

T3 now also increases spirit scaling (+0.3)

Captivating Read
Captivating Read

Height area no longer increases with range bonuses

Cooldown increased from 25s to 30s

Immobilize duration reduced from 1.25s to 1s

T1 cooldown increased from -6s to -11s

T2 immobilize duration increased from 0.75s to 1s

T3 now also increases radius by 1m

Rallying Charge
Rallying Charge

T2 now also reduces cooldown by 30s

T3 now also increases Max Amp from +100% to +150%

Pulse Grenade
Pulse Grenade

Radius reduced from 6m to 5.5m

Radius increases by +1m per Pulse

Amp Per Stack reduced from 6% to 4%

Cooldown increased from 28s to 32s

Spirit scaling reduced from 0.6 to 0.4

Changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s

T1 changed from +0.8s Duration to -12s Cooldown

T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling"

T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration"

Time Wall
Time Wall

Duration reduced from 6s to 5.5

No longer damages enemies going through it

Now increases allied bullet speeds going through it by 100%

Now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine)

T1 increased from +2m Width to +3m

T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage"

T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time)

Kinetic Carbine
Kinetic Carbine

Cooldown increased from 27s to 30s

Speed spirit scaling increased from 0.09 to 0.13

Base damage scale increased from 100% to 125%

T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown"

T3 now also increases charge hold by 2s

Paradoxical Swap
Paradoxical Swap

Cooldown increased from 75s to 95s

No longer has 80% Spirit Lifesteal

Damage changed from 115 (0.6 spirit scaling) to 10% Current Health

T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)"

T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown"

T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage"

Has all of the above effects and bounces to an additional enemy within 20m. (Has 1/9th chance) 󠁛󠀣󠀰󠀰󠀰󠀰󠀰󠀰󠀬󠀣󠀱󠁥󠀰󠀷󠀷󠀷󠁝

Barrage
Barrage

Projectile speed increased by 15%

Now lets you use stamina during the ability

T1 increased from +12.6 Damage Per Projectile to +16

T2 cooldown increased from -14s to -16s

T3 increased from +2m Radius to +3m

Flying Cloak
Flying Cloak

Barrage now lets you use Flying Cloak during the ability

Cooldown reduced from 32s to 26s

Damage reduced from 70 to 60

Duration increased from 3.4s to 3.8s (travels slower, same total distance)

T1 changed from "-14s Cooldown" to "+70 Damage"

T2 changed from "+76 Damage" to "+5 Weapon Damage upon cast for 8s"

T3 changed from "+7 Weapon Damage after teleporting for 10s" to "+1.6s Travel Time and -14s Cooldown"

Enchanter
Enchanter's Satchel

Spirit scaling increased from 0.61 to 0.9

T3 now also reduces movement speed by 40%

T3 Fire Rate slow increased from 35% to 40%

T3 Escape duration increased from +0.5s to +1.5s

T3 now also increases radius by 4m

Affliction
Affliction

No longer applies 12% Current Health Damage

DPS increased from 28 to 32

Spirit scaling increased from 0.17 to 0.2

Cooldown increased from 140s to 150s

T1 increased from -25s Cooldown to -40s Cooldown

T2 no longer reduces healing by 40%

T2 now also increases radius by 4m

T3 no longer increases radius by 6m

T3 now prevents all healing on targets

T3 increases spirit scaling by +0.1

Lil Helpers
Lil Helpers

Trooper base healing changed from 10/s to 8/s. The delay between heals has been reduced so the frequency of healing is more constant. (overall reduction)

Trooper healing spirit scaling increased from 0.125 to 0.14

Naptime
Naptime

Sleep move speed reduced from 2m/s to 1.5m/s

Sleep duration decreased from 4.25s to 4s

Radius decreased from 20m to 17.0m

T2 changed from "unstoppable and -35% Damage resist while channeling" to "+0.5s Sleep Duration and +3m Radius"

T3 now also grants +50% damage resist while channeling

Move Speed no longer scales with spirit power

Sprint speed increased from 0.6m to 1.8m

Lightning Ball
Lightning Ball

Slows down less vs non-heroes (previously was 2m/s for all, now 3.5m/s for non-heroes)

Fixed now doing damage if another ball was already hitting a target

T2 now also increases lifetime by 1s

Static Charge
Static Charge

Damage reduced from 38 to 35

Cast range reduced from 16m to 15m

Cast range no longer increases with spirit power

T1 increased from -19s Cooldown to -20s

T2 now also increases cast range by +5m

T3 now also increases damage by +160

Power Surge
Power Surge

Duration no longer scales with spirit power

Cooldown increased from 48s to 50s

Max jumps increased from 3 to 4

T1 increased from -15s to -18s

T2 changed from "-10% Spirit Resist for 6s" to "+3m Move Speed, +8 Damage and increased Spirit Scaling (+0.23)"

T3 changed from "+11 Shock Damage, scaling and +3 max jumps" to "-15% Spirit Resist for 8s and +12s Duration"

Storm Cloud
Storm Cloud

Allows movement in the base ability (1.5m)

Bullet resistance reduced from 20% to 0%

T1 bullet resist increased from 35% to 55%

T3 increases move speed by +3m (was +3.8m before)

Stamina reduced from 3 to 2

Stamina movement speed reduced from 6.7 to 6.5

Bullet damage growth increased from 0.154 to 0.165

Serrated Knives
Serrated Knives

No longer has impact damage

Bleed DPS per knife increased from 4 to 10

Bleed DPS spirit scaling increased from 0.13 to 0.15

T1 changed from "+1 Charge" to "+2s Duration"

T2 changed from "+2s Duration" to "+2 Charges"

T3 no longer has +30 Impact Damage

T3 DPS increased from +5.5 to +12

T3 increases spirit scaling by +0.10

Slice and Dice
Slice and Dice

Cooldown increased from 15s to 16s

Impact damage reduced from 75 to 60

Reduces Spirit Resistance by 6% for 16s. Multiple instances stack.

T1 increased from -3s Cooldown to -6s Cooldown

T2 changed from "+50 Impact Damage" to "-8% Spirit Resistance and +2m Dash Range"

T3 now also grants +50 Impact Damage

Killing Blow
Killing Blow

Is no longer unit targeted, you jump in the direction forward with some small control

Damage Amp reduced from 15% to 14%

T2 changed from "+5% Enemy Health Threshold and +6% Damage Amp" to "+8% Damage Amp"

T3 now grants you 20s to recast the ultimate, rather than removing the cooldown

T3 now also increases enemy health threshold by +5%

Mauling Leap damage scaling reduced from 1.9 to 1.5

Fixed Tail Whack being considered a movement ability

Tail Whack disarm duration reduced from 2.5s to 2s

Tail Whack slow duration increased from 1.5s to 2s

Tail Whack T3 changed from "+1s Disarm Duration" to "1.5s Debuff Duration"

Lycan Curse
Lycan Curse

Cooldown increased from 35s to 50s

Base health bonus reduced from 100 to 75

No longer grants +14% Bullet and Spirit Resistance

No longer grants +2m Move Speed

T1 resist increased from +14% to +15%

T2 bonus health increased from 125 to 150

Gun now pierces through targets at 50% reduced damage

Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target

Call Bell
Call Bell

Time between charges increased from 4s to 6s

No longer has Impact Damage (was 40 with 1.0 scaling)

Explosion damage increased from 55 to 85

Explosion damage spirit scaling reduced from 1.7 to 1.4

T1 increased from +2m to +2.5m

T2 no longer has Impact Damage

T2 Explosion Damage increased from 40 to 75

T2 now increases spirit scaling by +0.6

T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow"

Doorway
Doorway

Now has a timer icon above the ability

T1 duration increased from +10s to +15s

T2 barrier duration increased from 8s to 12s

T3 doorway distance now also scales with Spirit Power (0.25)

Luggage Cart
Luggage Cart

Is now 20% larger (20% wider hitbox as well)

T1 changed from "-8s Cooldown" to "+60 Damage"

T2 increased from +15m Cast Range to +20m

T3 changed from "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" to "+1.5s Wall Stun and -15s Cooldown"

Hotel Guest
Hotel Guest

Cast range increased from 6m to 7m

No longer goes on cooldown if the target dies during the cast

Fixed enemies not always landing in the correct spot on return

Now supports instant cast settings

Returning guest now has a 100% time slow that decays to 0% over 1s

Cost of stay damage reduced from 150 to 75

Failure to check-out damage reduced from 250 to 125

T1 changed from "+2m Cast Range" to "-1 Stamina and -25s Cooldown"

T2 changed from "Unstoppable while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage"

T3 changed from "-50s Cooldown" to "Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out"

Bullet damage increased from 12.3 to 12.5

Pain Battery
Pain Battery

Now starts charged

Range increased from 20m to 28m

Reduced randomness on the projectile paths

Bolt count from 5 to 7

T2 increased from +36 to +50

T3 now also increases spirit scaling by +0.6

Jumpstart
Jumpstart

Cooldown increased from 23s to 30s

Move Speed reduced from 4m to 3m

Spirit scaling reduced from 1.8 to 1.2

T1 increased from +1.5m to +3m Move Speed

T2 now also reduces cooldown by -8s

T3 now also provides +1 Charge

T3 no longer reduces cooldown

T3 now also increases spirit scaling by 0.8

Aura of Suffering
Aura of Suffering

Time to max DPS reduced from 10s to 6s

Radius increased from 7.7m to 10m

Toggle cooldown reduced from 2.5s to 2s

Min DPS reduced from 16 to 12

Min DPS spirit scaling reduced from 0.18 to 0.135

Max DPS reduced from 70 to 54

Max DPS spirit scaling reduced from 0.9 to 0.67

T2 Min/Max DPS reduced from 8/36 to 6/26

Text Progress bar indicates time to Max DPS

T3 reduced from +13% Damage to +15%

Shocking Reanimation
Shocking Reanimation

Radius reduced from 13m to 12m

Rebirth health reduced from 60% to 50%

T1 changed from "+3m Radius and +90 Damage" to "While on Cooldown: +15% Fire Rate and +6 Spirit Damage Per Bullet (0.06 scaling)"

T2 rebirth health increased from 40% to 50%

T3 changed from "While on Cooldown: +18% Fire Rate and +9 Spirit Damage Per Bullet (0.06 scaling)" to "+6m Radius, +1s Stun and -50s Cooldown"

Fire Rate no longer scales with Spirit Power

Bullet damage now scales with spirit power (0.022)

Bullet Velocity increased from 557 to 660

Ammo reduced from 22 to 19

Stake
Stake

Damage reduced from 55 to 40

Damage spirit scaling increased from 0.37 to 0.5

Projectile speed increased from 20m/s to 25m/s

T1 changed from "-35% Fire Rate" to "+65 Damage"

T3 Tether Duration increased from +0.5s to +0.75s

T3 capture radius increased from +1m to +2m

Flight
Flight

Now allows you to use melee

Now allows parry to be used

Now grants you +50% Item Cast Range

Spirit damage scaling reduced from 0.22 to 0.18

Duration reduced from 15s to 13s

T2 duration increased from +8s to +10s

T3 Spirit Damage Per Bullet reduced from 12.6 to 10

T3 now increases spirit scaling by 0.1

T3 now also refreshes duration on hero kill

Crow Familiar
Crow Familiar

Now releases a swarm of crows in a cone forward, hitting all enemies along the path

Debuff duration no longer scales with spirit power

Debuff duration increased from 4s to 5s

Bleed damage reduced from 2.7% to 2.2%

Damage increased from 37 to 40

T1 changed from "Ricochet up to 2 times" to "Reduces healing by -35%"

T2 now also increase bleed damage by +0.5%

T3 now also increases debuff duration by 2s

Cooldown increased from 28s to 32s

Assassinate
Assassinate

While scoped no longer un-scopes when using items

Now has a 4s buffer on impact for bonus credit

While scoped now plays a sound for you when the it is fully charged

Weapon damage bonus increased from 5% to 6%

Splatter
Splatter

Bounces once by default

Cooldown reduced from 30s to 26

Spirit scaling reduced from 1.77 to 0.8

Ground effect now increases slide distance by 60% for you and your allies

Multiple hit damage value reduced from 50% to 50/38/26%

T1 radius increased from +1m to +2m

T2 cooldown increased from -12s to -14s

T3 spirit scaling increased from +0.4 to +1.3

T3 still adds 2 bounces

The Cube
The Cube

Now has a very brief period where allies cannot cancel to prevent accidental cancels

Healing spirit scaling increased from 0.14 to 0.3

T3 increased from -21s Cooldown to -25s

Puddle Punch
Puddle Punch

Now grants +30% Air Control when affecting yourself or allies

Charge Time increased from 1.5s to 1.7s

Slow increased from 15% to 20%

Now acts as if its close range with respect to item procs (like Point Blank)

Radius reduced from 4.5m to 4m

T2 changed from "+27 Damage and -15% Move Slow" to "+1.5m Radius and +30 Damage"

Goo Ball
Goo Ball

No longer can carry Urn

Turn rate improved a bit

Can now use abilities and items (rather than being locked behind T3)

Cooldown increased from 115s to 130s

Duration increased from 9s to 10s

Bullet and Spirit resist reduced from 60% to 35%

T1 changed from "+5s Duration" to "-30s Cooldown"

T2 reduced from +72 Damage to +70

T3 changed from "Can now use abilities and items" to "+6s duration and +0.3s Stun Duration"

Bullet growth per boon reduced from 0.44 to 0.38

Alchemical Flask
Alchemical Flask

Weapon Damage reduction reduced from -30% to -25%

T2 damage increased from +36 to +40

T2 now also increases Weapon Damage Reduction by -20%

T2 no longer increases radius by 1m

T3 cooldown increased from -6.5s to -7s

T3 now also increases radius by 2m

Willpower
Willpower

Duration reduced from 7s to 5s

Cooldown reduced from 42s to 40

Barrier now scales with spirit power in the base ability (+0.5)

T2 cooldown from -19s to -22s

T2 now also increases duration by +2s

T3 changed from "+150 Barrier Health and improved scaling (3.7)" to "+40% Debuff Resistance and improved scaling (2.5)"

Binding Word
Binding Word

Cast range reduced from 20m to 15m

Cooldown decreased from 37s to 34s

T1 changed from "+1s Immobilize Duration" to "+20% Bullet Damage to Trapped heroes for 5s"

T2 changed from "-19s Cooldown" to "+0.75s Duration and +12m Cast Range"

T2 now increases trap duration by 0.75s

T3 changed from "+20% Bullet Damage" to "-18s Cooldown and Silences enemies until they escape or are trapped"

Last Stand
Last Stand

Channeling bullet and spirit resist increased from 30% to 60%

Radius reduced from 13m to 12m

T1 increased from +3m Radius to +4m

T3 no longer grants +50% Bullet and Spirit Resist

T3 duration increased from +2.5s to +3s

T3 now also grants you Unstoppable while channeling

Card Trick
Card Trick

Cards now have specific suites with special bonuses.

Base charge count increased from 1 to 2

Base damage reduced from 60 to 45

Spirit scaling reduced from 1.0 to 0.55

Buildup now takes 20% longer

Cooldown reduced from 0.75s to 0.5s

Post cast time reduced from 0.2s to 0.1

Now highlights the card that will be throw next.

Now has unique sounds for each card suite that is summoned.

T1 increased from "+1 Charges" to "+2 Charges"

T2 changed from "+35 Damage" to "+40 Damage and increased spirit scaling (+0.4)"

T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "Improves Card Suites and increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance)

Project Mind
Project Mind

Fixed Project Mind interaction with stuns

Full Auto
Full Auto

No longer affects allies (previously gave half fire rate to allies)

Duration no longer scales with Spirit Power

Cooldown reduced from 48s to 45s

Base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling)

T1 increased from -14s Cooldown to -20s

T2 changed from "2.52 Spirit Damage per Bullet" to "+10% Fire Rate and +3s Duration"

T3 changed from "+15% Bullet and Spirit Lifesteal and increased spirit scaling" to "Unlimited Ammo and increased spirit scaling (+0.06)"

Telekinesis
Telekinesis

Cooldown increased from 110s to 120s

Cast range reduced from 20m to 14m

Cast time increased from 0.1s to 0.3s

No longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s.

T1 changed from "-25s Cooldown" to "+100 Damage"

T2 changed from "+0.75s Silence and Disarm Duration" to "-50s Cooldown"

T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range

Shadow Transformation cooldown increased from 110s to 130s

Shadow Transformation Bullet and Spirit Resist reduced from 40% to 30%

Shadow Transformation T1 changed from "+14% Fire Rate" to "+5 Weapon Damage"

Shadow Transformation T2 now also reduces cooldown by 25s

Shadow Transformation T3 increased from +20% Bullet and Spirit Resist to +30%

Power Slash
Power Slash

Being held down no longer automatically fires it

You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry

Base ability now has +60% Bullet Resist while channeling

Cooldown increased from 10.5s to 12s

Slash Length reduced from 25m to 22m

T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s"

T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown"

T3 now also grants +8m Range

Flying Slash
Flying Slash

Flying Strike renamed to Flying Slash

Is now light melee damage rather than spirit

Slow increased from -30% to -50%

Cooldown increased from 21s to 36s

Range increased from 20m to 25m

T1 changed from "25% Slow" to "-18s Cooldown"

T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s"

T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)."

Fixed Flying Slash T3 ally cast stopping too soon before reaching the player

Crimson Slash
Crimson Slash

Cooldown increased from 15s to 16s

Fire Rate reduction increased from -18% to -30%

T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s"

T3 increased from -9s Cooldown to -10s

T3 now also increases spirit scaling (+0.6)

Item Changes

You can now reload while already full when carrying this item

Spirit Power increased from +15 to +20

Weapon damage per stack increased from 18% to 20%

Range reduced from 30% to 25%

Non-hero weapon damage increased from 4% to 5%

No longer has healing reduction

Self damage increased from 40 to 50

Low Health threshold increased from 40% to 50%

Low Health resistance reduced from 22% to 15%

No longer reduces movement speed by -2m during the death immunity phase

Active now grants you an additional +30% Melee Damage

Heavy Melee Bonus damage now works with heavy melee abilities

Damage penalty increased from -8% to -10%

Healing Reduction increased from -45% to -50%

Cooldown reduced from 20s to 16s

Cooldown reduced from 50s to 40s

Cooldown reduced from 64s to 40s

Fixed slow resistance interaction with dash slows

Cooldown reduced from 45s to 35s

Ammo consumed changed from -30% to 2 Ammo

Weapon Damage increased from +6% to +8%

Increased from 185 to 210

Time to regen reduced from 13s to 10s

Base Fire Rate increased from 8% to 10%

Base Spirit Resist increased from 10% to 15%

Conditional Fire Rate reduced from 28% to 25%

Conditional Spirit Resist reduced from 30% to 20%

No longer grants +5% Fire Rate

Now grants +8% Weapon Damage

Bullet Velocity increased from +50% to +60% (these changes affect upgrades)

Solo hero multiplier reduced from 3x to 2x

Bullet Resist Reduction increased from -8% to -10%

Fire Rate Reduction increased from -11% to -14%

Damage Penalty reduced from -35% to -30%

Weapon Damage bonus increased from +22% to +25%

Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster)

Heal on melee hit reduced from 160 to 100 + 1.5/boon

Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon

Fall-off Range increased from +4% to +8%

Duration increased from 8s to 12s

Bonus health increased from 75 to 125

Barrier increased from 140 to 200

Heavy Melee Bonus damage now works with heavy melee abilities

Health bonus increased from +40 to +50

Duration increased from 5s to 6s

Damage spirit scaling increased from 0.8 to 1.0

Spirit Power increased from +8 to +10

Weapon Damage increased from +40% to +45%

Health bonus increased from +65 to +90

Duration increased from 5s to 6s

Healing on Ability Cast boon scaling increased from 1.5 to 2.0

Range increased from 30m to 35m

Max stamina regen increased from 3 to 4

Now always restores at least 1 stamina

Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots)

Bullet Damage Returned reduced from 60% to 50%

Cooldown reduced from 20s to 16s

Damage spirit scaling increased from 0.6 to 1.0

Cooldown reduced from 35s to 30s

Now steals 2.5% of enemy max HP per bullet instead of a fixed amount

Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values

Projectile speed increased from 53m/s to 80m/s

Cooldown reduced from 30s to 27s

High instant damage reduction reduced from -75% to -65%

Cooldown reduced from 2.2s to 2s

Spirit Lifesteal increased from 8% to 12%

Low Health threshold increased from 40% to 50%

Low Health resistance reduced from 22% to 15%

Spirit Power loss increased from -24 to -30

Cooldown reduced from 32s to 18s

Spirit Lifesteal increased from 8% to 12%

Spirit Power increased from 30 to 40

Now grants +20% Duration instead of +12% CD Reduction

Cooldown reduced from 32s to 24s

Now supports custom count and angles per hero

Enabled for Celeste (3 at 70 degrees)

No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target

No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)

Debuff duration increased from 4s to 5s

Fire Rate increased from 18% to 20%

Current Health Bonus Damage increased from 7.5% to 8%

Damage spirit scaling reduced from 0.28 to 0.25

No longer hits sleeping enemies to avoid waking them up

Souls per minute increased from 22 to 25

Now has a unit target option where it will vacuum enemies around that target

Bonus health increased from +50 to +60

Damage threshold increased from 150 to 250

Cooldown reduced from 45s to 35s

Now builds from Slowing Bullets. Has Slowing Bullets passive

No longer grants +16% Spirit Resist

Now grants -0.5m Move Speed

No longer grants -30% Bullet Velocity

Debuff Resist increased from 16% to 18%

Weapon Damage increased from 35% to 40%

Stamina Reduction reduced from -20% to -14%